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This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
A java-based tool for computer-augmented Pen&Paper roleplaying in Shadowrun. The idea is that this tool will be used in-game as a character sheet and/or gamemaster's tool while being interoperable with people using traditional pen&paper to play an rpg.
CaseSim: Flash XML multi-panel case simulation UTTC TeleCampus
A Flex case engine which draws the UI, style, and content from an external XML file to construct a PBL simulation suitable for multiple disciplines.508 compliant to Level III. Released under CC 3.0 by-nc-sa license by UTTC CDT.
A challenging AI designed for StarCraft Broodwar! You think you can beat the computer player? Think again... Dark AI is currently designed to present a challenge on money maps(such as Fastest Map)
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
A simple dual n-back trainer, written in C++, and using SDL (and only SDL). Designed to mimic the simple training scheme outlined in Jaeggi's paper on developing working memory, it features a professional voice artist for the letter sounds.
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FunType is intended to motivate children who love videos to learn to use a keyboard to type. FunType plays video clips after the puzzle text is typed correctly.
FunType provides the ability to easily generate puzzle files to go with existing videos
UTYP is a visual search service for pictures and an alternative challenge-response test to ensure that the response is not generated by a computer. Its framework is based on outsourcing visual recognition of images and picture to human playing games.
Multiplayer game for up to 8 players on one computer. Each player controls an Orbiter which is affected by gravity and inertia. The goal is to kick all other Orbiters out of the map.
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Tool for the online browsergame Die Stämme. This is a simple tool for the online browsergame "Die Stämme" to do some calculations about runtime of units and so on. Its an offline tool do do it on your lokal computer.
A single player + computer opponents, varying difficulty, simple drag racing game using OpenGL and IrrLicht Graphics Engine.Choose from a variety of cars, each with its own visual settings and race down the highway.Own the night, 20 seconds at a time!!
jEmote will be a fully featured emote creation program made in JAVA. The main goal of jEmote is to offer a simple way for computer users to create emoticons for their forums, blogs, websites, chat rooms (and the list goes on...).
MILT is designed to facilitate research in imitation learning through first-person computergames. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
GoMoku3D is a tridimensional game in which you have to make a "tunnel" of little cubes inside a bigger one. You can play with one/two competitor or against the computer, even in network mode. Realized by CS students at University of Padua, Italy.
GMCKompendium is a database application dedicated to "Giochi per il Mio Computer", the most sold pc games magazine in Italy. The database collects informations on previews, scoops, specials, demos, patches, addons, videos and a summary of the review.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
JPlanarity is a puzzle computer game written in Java Language, a clon of flash Planarity game written by John Tantalo. The player starts out with a tangled series of connected dots, and has to untangle the net until no edges intersect.