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The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
A 3D OpenGL demo which uses latest shader language enhancements.
It provides a custom 3D engine and a COLLADA loader for scene management and animation.
forssim is a complete free and open source surgery simulationengine. Together with voxel-based and polygon based models, it will let you practice on procedures like wisdom tooth extraction, with or without haptic feedback.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
BorealSE is a simulationengine writen in Java that aims to be a platform for distributed discrete event simulation models. It also aims to incorporate the ideas and benefits of OOP so that simulation models can be written on top of reusable components.
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!
This is a small-time FPS/Driving Police Simulation demonstrating the day-to-day operations of police officers nationwide. Starting with local Deland, FL agencies and allowing for expansion.
QuantimSim is a physics simulationengine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
Multi-user online service implementation for web-based factory modeling. Rich user interface and scalable backend system to build online simulation services on or do other processing of factory data. Demo at https://fabriksimulation.ipa.fraunhofer.de
OpenFlood is a fully dynamic 1D / 2D flood simulationengine intended to simulate fluvial and tidal flooding using the Saint Venant and shallow water equations.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.