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N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
openPipeline is a framework for animation production. The initial iteration is a plugin for Autodesk Maya. This framework handles file naming, revision control, collaborative notation and scene referencing.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
...Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
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MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
Patched POV-Ray, which allows add to scene new object eisosurface - implicit surface defined in extern dynamic library. Systems: Windows, Linux. Martin Manduch 2008
This program allows writers to build screenplay scenes without having to deal with having to (1) reach over, (2) position, and (3) click a mouse every time they want to switch to another screen element. http://carls-permaculture.com/scriptor
The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
WiR3D is a simple tool to scan LANs, discover nodes and topology using SNMP. It has a feature to visualize the topology of scanned subnets as a 3D scene. In the future more features will be implemented to turn WiR3D into NMS app with GTK GUI.
vrNav2 is an easy-to-use 3D scene navigation program for viewing and navigating 3D models in a virtual reality environment. It runs under Windows and Linux, on Linux tiled displays and on the Mac. It works with both architectural scientific models.
Oscal is an engine for evaluating sequence graphs. A sequence graph is like a scene graph but allows the user to position objects in the temporal dimension.
The most anticipated and exciting project to ever hit the Open Source scene - Engine-X. Our goal is to create a multi-player, physically realistic, strategic 3D first-person-shooter (FPS) game. This is the new development project to replace the EngineX.
The barryvan compo manager is a PHP, Smarty and MySQL-based system for running, organising, and maintaining competitions. It is particularly designed for use within the computer music "scene".
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
LightTrace is a simple but versatile object-oriented raytracer that renders a scene and saves the image as a bitmap. The program is controlled by editing a text configuration file. A compiled Win32 executable is provided.
POVlightboard assists in generating light definitions for inclusion in Persistence of Vision Raytracer (POV-Ray) scene files. POVlightboard supports all light features of POV-Ray, including lighting changes during animations.
A viewer library for Open Scene Graph, using SDL to create the rendering context and handle input events. This library is useful as an alternative to using GLUT or Producer.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
Pihlaja is GOING TO BE a scene based video and audio editor for atleast Linux. It's written in the D programming language, using gtkD, gtreamerD, Gnonlin and cairo. It is very much alpha and not yet usable for anything but testing and development.
CoolRay is a system for generating photorealistic images out of a mathematical description of a scene. CoolRay uses oriented techniques together with a powerful scene description language.