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This is a 3D polygonal model viewer. It has a few model examples already packaged with the software. The main place it needs development is finding the best depth sort algorithm for the polygons.
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A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Surface Defects Analyzer is the project of control system implementation which is used for detecting and measurement of geometric parameters of surface defects based on stereo images processing.
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3DModel files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
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Sterobil is a project used to build a 3Dmodel from photographic pictures, based on the principle of photogrammetry. This project was developped by ECE students, in collaboration with the C2RMF.
Ve3D Avenger is a VRML/Open Inventor 3Dmodel viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
Misfit Model3D is an OpenGL-based 3Dmodel editor. It supports multi-level undo,
skeletal animations, texturing mapping, scripting, command-line batch processing,
and a plugin system for adding new features. Complete online help is included.
www.cizimokulu.com 3 boyutlu DWG CAD kütüphanesi; AutoCAD 2008 ve üstü sürümler ile kullanılabilecek bir 3 boyutlu kütüphane projesi. Proje 3 boyutlu (3D) katı model çizimler, hazır render sahneleri ve lispler içermektedir.
A minimalistic C++ class, that provides an Ogre 3D
render window inside a wxWidgets application. It can be applied to different wxWidgets/Ogre
applications like 3D editors or model viewers.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
A 3D Captcha implementation using Pov Ray and JSF.
A user is presented with the challenge of identifying various objects.
The image is generated out of a 3Dmodel in which the different elements and element attributes are randomized.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
HRS Reconstruction System This program build 3Dmodel of object from range images. Program use modified volume reconstruction method for creating a model. In this method I replace difficult calculations on CPU with simple rendering on video card.
joXSI is a .XSI 3Dmodel file importer for Java. The goal is to have joXSI support everything in the .XSI file format, including inverse kinematics and skinned animation. joXSI is used in Wurm, which is a community-centric fantasy Java MMORPG.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3Dmodel support, Lua scripting and more.
QModelViewer is the QBlock 3Dmodel viewing tool. This tool allows users to quickly examine their models in an in-game environment to check animations, skin texturing, lighting and special effects. QBlock currently supports DAE (Collada) and MD2 (Quake2)
openStages is an interactive 3D computer model of any theatre into which are placed the systems associated with performance. These systems can be manipulated in real time just as it would be possible with real scenery in a real theatrical space.