Showing 3 open source projects for "process"

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  • 1
    XUnity Auto Translator

    XUnity Auto Translator

    Advanced translator plugin that can be used to translate Unity games

    XUnity.AutoTranslator is an advanced plugin framework designed to automatically translate text in Unity-based games in real time by intercepting and replacing in-game text during rendering. It works by injecting itself into the game process and leveraging external translation services such as Google Translate, DeepL, or custom APIs to dynamically convert text into a target language. The tool supports both automatic translation and manual translation workflows, allowing users to refine or override translations through editable files. It integrates with popular Unity modding frameworks such as BepInEx, MelonLoader, and others, making it widely compatible with a large number of Unity titles. ...
    Downloads: 170 This Week
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  • 2

    Obeliks

    Obeliks: Oblikoslovni označevalnik za slovenski jezik

    ...Izvorna koda je na GitHub-u (glej Wiki). // The aim of the Obeliks project is to develop the most accurate statistical tagger for the Slovene language. Morphosyntactic tagging is the process of categorizing a word in a text into a particular part of speech category and describing it with various morphological features related to that category. The source code is on GitHub (see Wiki).
    Downloads: 0 This Week
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  • 3
    CRFSharp

    CRFSharp

    CRFSharp is a .NET(C#) implementation of Conditional Random Field

    ...Currently, when training corpus, compared with CRF++, CRF# can make full use of multi-core CPUs and only uses very low memory, and memory grow is very smoothly and slowly while amount of training corpus, tags increase. with multi-threads process, CRF# is more suitable for large data and tags training than CRF++ now. For example, in machine with 64GB, CRF# encodes model with more than 4.5 hundred million features quickly.
    Downloads: 0 This Week
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