Showing 4 open source projects for "crowd simulation code"

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    EKS Best Practices

    EKS Best Practices

    A best practices guide for day 2 operations

    The Amazon EKS Best Practices Guide is a public repository containing comprehensive documentation and guidance for operating production-grade Kubernetes clusters on AWS’s managed service, Amazon EKS. Rather than a code library, it serves as a reference catalogue of patterns, anti-patterns, checklists and architectures across domains such as security, reliability, scalability, networking, cost optimization and hybrid cloud deployments. The repository is maintained by AWS but open to...
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  • 2
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development. Pymunk has been used with success in many projects, big and small. For example: 3 Pyweek game...
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  • 3
    eCxx

    eCxx

    A C++ library for AVR and NodeMCU

    NOTE: This project is marked with 'Status: Abandoned' on SourceForge because not enough time can be dedicated to this project. However it may still get sporadic commits to the repository. eCxx is a library for AVR and NodeMCU tailored for micro LED displays and lighting effects. eCxx is utilizing Makefile build system. Java and Python based applications/tools are also included to ease the development and debugging process using the host PC. On one side, eCxx supports the original...
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  • 4
    BMC

    BMC

    Notes on Scientific Computing for Biomechanics

    This repository is a collection of lecture notes and code on scientific computing and data analysis for Biomechanics and Motor Control.
    Downloads: 0 This Week
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