Showing 15 open source projects for "2d-surface"

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  • 1
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development.
    Downloads: 2 This Week
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  • 2
    FairChem

    FairChem

    FAIR Chemistry's library of machine learning methods for chemistry

    FAIRChem is a unified library for machine learning in chemistry and materials, consolidating data, pretrained models, demos, and application code into a single, versioned toolkit. Version 2 modernizes the stack with a cleaner core package and breaking changes relative to V1, focusing on simpler installs and a stable API surface for production and research. The centerpiece models (e.g., UMA variants) plug directly into the ASE ecosystem via a FAIRChem calculator, so users can run relaxations, molecular dynamics, spin-state energetics, and surface catalysis workflows with the same pretrained network by switching a task flag. Tasks span heterogeneous domains—catalysis (OC20-style), inorganic materials (OMat), molecules (OMol), MOFs (ODAC), and molecular crystals (OMC)—allowing one model family to serve many simulations. ...
    Downloads: 4 This Week
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  • 3
    The Arcade Library

    The Arcade Library

    Easy to use Python library for creating 2D arcade games

    Arcade is an easy-to-use Python library for creating 2D video games. It provides a modern and straightforward API, enabling developers to craft engaging games and graphical applications efficiently. Arcade supports rendering shapes, handling user input, and managing game physics, making it suitable for both beginners and experienced developers.
    Downloads: 2 This Week
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  • 4
    ModernGL

    ModernGL

    Modern OpenGL binding for Python

    ModernGL is a Python wrapper over OpenGL, designed to simplify the creation of high-performance, modern graphics applications. It provides an intuitive API for rendering 2D and 3D graphics, making it accessible to both beginners and experienced developers. ModernGL is suitable for applications such as games, simulations, and data visualizations.
    Downloads: 2 This Week
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  • 5
    latexify

    latexify

    A library to generate LaTeX expression from Python code

    latexify_py converts small, math-heavy pieces of Python code into human-readable LaTeX that mirrors the intent of the computation, not just its surface syntax. It parses Python functions and expressions into an abstract syntax tree (AST), applies symbolic rewrites for common mathematical constructs, and then emits LaTeX that compiles cleanly in standard environments. Typical use cases include turning analytical utilities—like probability mass functions, activation formulas, or recurrence relations—into equations suitable for papers, notebooks, and slide decks. ...
    Downloads: 0 This Week
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  • 6
    Glumpy

    Glumpy

    Python+Numpy+OpenGL, scalable and beautiful scientific visualization

    Glumpy is a Python library that simplifies the development of high-performance, interactive OpenGL visualizations. It abstracts complex OpenGL tasks into Pythonic constructs, making it easier for scientists, artists, and developers to harness the power of the GPU for real-time rendering and data visualization. Glumpy is particularly well-suited for rapid prototyping of graphical applications, and its integration with NumPy and shader programming makes it a powerful tool for both research and...
    Downloads: 0 This Week
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  • 7
    Face Alignment

    Face Alignment

    2D and 3D Face alignment library build using pytorch

    Detect facial landmarks from Python using the world's most accurate face alignment network, capable of detecting points in both 2D and 3D coordinates. Build using FAN's state-of-the-art deep learning-based face alignment method. For numerical evaluations, it is highly recommended to use the lua version which uses identical models with the ones evaluated in the paper. More models will be added soon. By default, the package will use the SFD face detector. However, the users can alternatively use dlib, BlazeFace, or pre-existing ground truth bounding boxes. ...
    Downloads: 0 This Week
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  • 8
    StarsAndClown

    StarsAndClown

    Github Star Gathering Treatment List

    ...For users browsing GitHub casually or seeking entertainment rather than strictly utility, StarsAndClown offers a curated feed of repositories that stand out — sometimes for good reason, sometimes for quirky appeal. As a public listing, it helps surface interesting corners of GitHub that mainstream ranking systems may neglect, offering a “pop-culture catalogue” of software rather than purely technical resources.
    Downloads: 0 This Week
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  • 9
    I3D models trained on Kinetics

    I3D models trained on Kinetics

    Convolutional neural network model for video classification

    Kinetics-I3D, developed by Google DeepMind, provides trained models and implementation code for the Inflated 3D ConvNet (I3D) architecture introduced in the paper “Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset” (CVPR 2017). The I3D model extends the 2D convolutional structure of Inception-v1 into 3D, allowing it to capture spatial and temporal information from videos for action recognition. This repository includes pretrained I3D models on the Kinetics dataset, with both RGB and optical flow input streams. The models have achieved state-of-the-art results on benchmark datasets such as UCF101 and HMDB51, and also won first place in the CVPR 2017 Charades Challenge. ...
    Downloads: 1 This Week
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  • 10
    Video Nonlocal Net

    Video Nonlocal Net

    Non-local Neural Networks for Video Classification

    video-nonlocal-net implements Non-local Neural Networks for video understanding, adding long-range dependency modeling to 2D/3D ConvNet backbones. Non-local blocks compute attention-like responses across all positions in space-time, allowing a feature at one frame and location to aggregate information from distant frames and regions. This formulation improves action recognition and spatiotemporal reasoning, especially for classes requiring context beyond short temporal windows. ...
    Downloads: 0 This Week
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  • 11
    pure python polyfit

    pure python polyfit

    python2/3: compute polyfit (1D, 2D, N-D) without thirdparty libraries

    python2/3: compute polyfit (1D, 2D, N-D) without any thirdparty library like numpy, scipy etc. also can be used for least squares solution computation and for A=QR matrix decomposition. Tested with python 2.7 and 3.4 Consider donating to this project: https://sourceforge.net/p/purepythonpolyfit/donation For a Sample use, refer to the WIKI
    Downloads: 0 This Week
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  • 12

    Ionflux Computer Graphics Toolkit

    Toolkit for 2D and 3D computer graphics

    NOTICE: This repository of IFCG will no longer be maintained. You can find the current version at https://github.com/TehFlux/ifcg The Ionflux Computer Graphics Toolkit is a collection of libraries for 2D and 3D graphics processing. The toolkit is written primarily in C++ and has full Python bindings for all components.
    Downloads: 0 This Week
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  • 13

    basVec2DLibs

    Python 2D Vector libraries for Pygame

    2D Vector Libraries that I have developed. Allows creation of vector models, will check for collisions and can track gravity for the model. Allows models to have optional components. See screenshots. Requires Pygame as a dependency
    Downloads: 0 This Week
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  • 14
    The Flatware Engine aims to be a cross-platform, resolution-independent engine and toolset for developing 2D games (side scroller, isometric, etc.)
    Downloads: 0 This Week
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  • 15

    Clint

    Clint is a library for Qt projects to create charts, trees, etc.

    Clint can display data containing in a QAbstractItemModel as charts, trees or timelines. A chart can be linear ( data are displayed as curves, bars or points), radial ( data are displayed like a bar chart but in circle) or a piechart (2D or 3D). A tree displays data from a model like QTreeItemModel in a classic tree (horizontal or vertical) or radial (in circle). A timeline displays data from a model like a QListItemModel following a path.
    Downloads: 0 This Week
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