VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scenegraph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
...The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware.
PHIGS is a higher level API than OpenGL that works with a hierarchical scenegraph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation.
PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.