Showing 10 open source projects for "fps"

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  • 1
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    ...Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive gameplay experience for old-school FPS fans.
    Downloads: 8 This Week
    Last Update:
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  • 2
    Inferno

    Inferno

    React-like JavaScript library for building modern user interfaces

    ...React-like API, concepts and component lifecycle events. Switch over easily with inferno-compat. One of the fastest front-end frameworks for rendering UI in the DOM, making 60 FPS on mobile possible. Isomorphic rendering on both client and server, along with fast-booting from server-side renders. Inferno doesn't have a fully synthetic event system like React does. Inferno has a partially synthetic event system, instead opting to only delegate certain events (such as `onClick`). Inferno doesn't support React Native. ...
    Downloads: 0 This Week
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  • 3
    YOLOV3 Pytorch

    YOLOV3 Pytorch

    This is a source code for yolo3-pytorch

    ...The repository provides a complete workflow for users who want to train their own object detector with VOC-style data or use pretrained weights. It includes utilities for annotation conversion, anchor generation, image prediction, video prediction, batch prediction, FPS measurement, heatmap output, and mAP evaluation. The project added multi-GPU training, target count statistics, learning rate scheduling with step and cosine options, and optimizer selection between Adam and SGD. It also includes adaptive learning rate adjustment based on batch size, image cropping, many configurable parameters, and expanded comments for easier study. ...
    Downloads: 1 This Week
    Last Update:
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  • 4
    YOLOV4 Pytorch

    YOLOV4 Pytorch

    This is a source code for YoloV4-pytorch that can be used to train you

    ...The repository is structured around practical workflows, including training, prediction, evaluation, anchor generation, model configuration, and dataset annotation utilities. It supports VOC-style datasets and includes scripts for prediction, mAP evaluation, FPS testing, video prediction, batch prediction, and heatmap generation. The project added multi-GPU training, seed settings for reproducible results, adaptive learning rate behavior based on batch size, and both step and cosine learning rate schedules. It also supports Adam and SGD optimizer choices, image cropping, adjustable parameters, and extensive code comments. ...
    Downloads: 1 This Week
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  • 5
    Faster-Rcnn

    Faster-Rcnn

    This is a pytorch implementation library of faster-rcnn

    ...The project also includes learning rate scheduling through step and cosine methods, optimizer choices between Adam and SGD, adaptive learning rate behavior based on batch size, image cropping, FPS testing, video prediction, and batch prediction. It is a practical reference for users who want a more classical two-stage detector workflow in PyTorch.
    Downloads: 1 This Week
    Last Update:
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  • 6
    easy_profiler

    easy_profiler

    Lightweight profiler library for c++

    Lightweight cross-platform profiler library for C++. You can profile any function in your code. Furthermore, this library provides measuring time of any block of code. For example, information for 12 millions of blocks is using less than 300Mb of memory. Working profiler slows your application execution for only 1-2%. The average overhead per block is about 15ns/block (tested on Intel Core i7-5930K 3.5GHz, Win7). Disabled profiler will not affect your application execution in any way. You...
    Downloads: 0 This Week
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  • 7
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements.
    Downloads: 1 This Week
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  • 8
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering...
    Downloads: 0 This Week
    Last Update:
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  • 9
    Tilt.js

    Tilt.js

    A tiny 60+fps parallax tilt hover effect for jQuery

    A tiny requestAnimationFrame powered 60+fps lightweight parallax hover tilt effect for jQuery.
    Downloads: 0 This Week
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  • 10
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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