Showing 13 open source projects for "multi-system"

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  • 1
    MINI.NVIM

    MINI.NVIM

    Library of 40+ independent Lua modules improving overall Neovim

    Library of 40+ independent Lua modules improving overall Neovim (version 0.8 and higher) experience with minimal effort. They all share same configuration approaches and general design principles. Think about this project as "Swiss Army knife" among Neovim plugins: it has many different independent tools (modules) suitable for most common tasks. Each module can be used separately without any startup and usage overhead.
    Downloads: 0 This Week
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  • 2
    HARPOON 2

    HARPOON 2

    Getting you where you want with the fewest keystrokes

    ...Unlike traditional global marks in Vim, Harpoon’s marks are per-project and automatically updated, meaning they follow files even as content changes, which streamlines switching between contextually relevant files during development. It comes with an intuitive menu system that lists marked files and offers commands to add, remove, or navigate to those files with minimal keystrokes. In addition to file marks, Harpoon also supports storing terminal commands and sending them to persistent terminals, allowing workflows that blend code editing with compilation, testing, or server control all from within Neovim.
    Downloads: 0 This Week
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  • 3
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 90 This Week
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  • 4
    PECS

    PECS

    Entity Component System (ECS) for PICO-8 & Picotron

    PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
    Downloads: 0 This Week
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  • 5
    CDN Up and Running

    CDN Up and Running

    CDN Up and Running - Building a CDN from Scratch to Learn about CDN

    ...The repository combines theoretical explanations with hands-on implementation, allowing developers to understand both the concepts and practical challenges of CDN design. It starts with a simple backend service and progressively evolves into a distributed, multi-node system capable of handling caching, routing, and traffic distribution. The project uses technologies such as Nginx, Lua, Docker, Prometheus, and Grafana to simulate realistic CDN environments and monitoring systems. It also explores performance considerations, including latency simulation, load balancing, and scalability. By integrating observability tools, it enables users to analyze system behavior and performance metrics.
    Downloads: 0 This Week
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  • 6
    torch-rnn

    torch-rnn

    Efficient, reusable RNNs and LSTMs for torch

    The torch-rnn project is a lightweight and efficient implementation of recurrent neural networks built on the Torch framework, focusing on flexibility and reusability for sequence modeling tasks. It provides implementations of standard RNNs and long short-term memory networks, enabling users to train models for tasks such as text generation, language modeling, and sequence prediction. The repository emphasizes simplicity and performance, offering a streamlined pipeline for preprocessing...
    Downloads: 1 This Week
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  • 7
    char-rnn

    char-rnn

    Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN)

    char-rnn is a classic codebase for training multi-layer recurrent neural networks on raw text to build character-level language models that learn to predict the next character in a sequence. It supports common recurrent architectures including vanilla RNNs as well as LSTM and GRU variants, letting users compare behavior and output quality across model types. It is straightforward: you provide a single text file, train the model to minimize next-character prediction loss, then sample from the trained network to generate new text one character at a time in the style of the dataset. ...
    Downloads: 0 This Week
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  • 8

    neuranep

    Neural Network Engineering Platform

    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating...
    Downloads: 2 This Week
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  • 9
    liblzg is a minimal implementation of an LZ77 class compression library. The main characteristic of the library is that the decoding routine is very simple, fast and requires no memory.
    Downloads: 0 This Week
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  • 10
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    ...It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games). The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). An SFML graphics front end is in project. Documentation : http://lxgui.sourceforge.net/docs
    Downloads: 0 This Week
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  • 11

    Quorra

    Lua interpreter and API for .NET

    Quorra provides a multi-platform Lua API runtime and console for .NET applications.
    Downloads: 0 This Week
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  • 12
    LuaNotify is inspired on many libraries that do event dispatching, like py-notify, GSignals, QT event system, wxWidgets event system, etc. Making easier to implement lua software using Notifier/Observer pattern.
    Downloads: 0 This Week
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  • 13

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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