Showing 14 open source projects for "framework-3-offline"

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  • 1
    Knit

    Knit

    Lightweight game framework for Roblox

    Lightweight game framework for Roblox. A lightweight framework that simplifies communication between core parts of your Roblox experience and seamlessly bridges the gap between the server and the client. Services and controllers are the core of Knit. These objects provide a foundation for Roblox experiences. By orienting core game logic around services and controllers, developers will inherit cleaner organization across codebases and easier maintainability.
    Downloads: 1 This Week
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  • 2
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 158 This Week
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  • 3

    Empact Foundation Class Library

    Cross-platform C++ library for use as a default application framework.

    ...Follow the 'Wiki' link above to explore everything about the framework.
    Downloads: 0 This Week
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  • 4
    FSAL

    FSAL

    Full Screen Assistant for LÖVE

    FSAL is "Full Screen Assistant for LÖVE". For all game creators with LÖVE. FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/) With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode. Furthermore, FSAL makes it very easy to create games that support freely resizable windows. It's beautiful! Try this!!!
    Downloads: 0 This Week
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  • 5
    PECS

    PECS

    Entity Component System (ECS) for PICO-8 & Picotron

    PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
    Downloads: 0 This Week
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  • 6
    ResNeXt

    ResNeXt

    Implementation of a classification framework

    ResNeXt is a deep neural network architecture for image classification built on the idea of aggregated residual transformations. Instead of simply increasing depth or width, ResNeXt introduces a new dimension called cardinality, which refers to the number of parallel transformation paths (i.e. the number of “branches”) that are aggregated together. Each branch is a small transformation (e.g. bottleneck block) and their outputs are summed—this enables richer representation without excessive...
    Downloads: 0 This Week
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  • 7
    lua_alt_getopt is a module for Lua programming language for parsing command line arguments. Goals: compatibility to POSIX "Utility Syntax Guidelines" (guidelines 3-13), GNU getopt_long(3) extentions.
    Downloads: 1 This Week
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  • 8
    30log

    30log

    30 lines library for object orientation in Lua

    30log, in extenso 30 Lines Of Goodness is a minified framework for object orientation in Lua. It provides named and unnamed classes, single inheritance, metamethods and basic support for mixins. In 30 lines.
    Downloads: 0 This Week
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  • 9

    neuranep

    Neural Network Engineering Platform

    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating sensory activity, etc. ...
    Downloads: 0 This Week
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  • 10
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    ...It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 11
    LuaLinq

    LuaLinq

    Lightweight Linq-like library for Lua

    ...For the latest version of this project, refer to http://code.google.com/p/lualinq/ Sorry for that. The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license. It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames). The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
    Downloads: 0 This Week
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  • 12

    Quorra

    Lua interpreter and API for .NET

    Quorra provides a multi-platform Lua API runtime and console for .NET applications.
    Downloads: 0 This Week
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  • 13
    nlua -- namespace Lua. nlua provides a C++ binding to Lua. The API is simple and reads like the C++ version of Lua`s official C-API.
    Downloads: 0 This Week
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  • 14
    A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
    Downloads: 2 This Week
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