Showing 13 open source projects for "can="

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  • 1
    MINI.NVIM

    MINI.NVIM

    Library of 40+ independent Lua modules improving overall Neovim

    ...They all share same configuration approaches and general design principles. Think about this project as "Swiss Army knife" among Neovim plugins: it has many different independent tools (modules) suitable for most common tasks. Each module can be used separately without any startup and usage overhead.
    Downloads: 0 This Week
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  • 2
    lua-resty-openidc

    lua-resty-openidc

    OpenID Connect Relying Party and OAuth 2.0 Resource Server

    ...When used as an OpenID Connect Relying Party it authenticates users against an OpenID Connect Provider using OpenID Connect Discovery and the Basic Client Profile (i.e. the Authorization Code flow). When used as an OAuth 2.0 Resource Server it can validate OAuth 2.0 Bearer Access Tokens against an Authorization Server or, in case a JSON Web Token is used for an Access Token, verification can happen against a pre-configured secret/key. It maintains sessions for authenticated users by leveraging lua-resty-session thus offering a configurable choice between storing the session state in a client-side browser cookie or use in of the server-side storage mechanisms shared-memory|memcache|redis.
    Downloads: 0 This Week
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  • 3
    AstroNvim Community Repository

    AstroNvim Community Repository

    A community repository of common plugin specifications

    ...To integrate the community plugins, add the provided configurations to your plugins setup preferably before you import your own plugins to guarantee all AstroCommunity changes are loaded before your own overrides. If you are using the AstroNvim Template This can be done in your lua/community.lua file.
    Downloads: 0 This Week
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  • 4
    refactoring.nvim

    refactoring.nvim

    The Refactoring library based off the Refactoring book

    ...Built around an intuitive set of commands and a Lua API, the plugin allows users to extract and inline variables or functions, pull blocks of code into new files, and modify code structure without leaving the comfort of Neovim’s modal interface. It integrates with built-in Neovim selection modes and can work with third-party tools like Telescope to present refactoring options quickly, enabling rapid transformation of code patterns. Beyond pure refactor actions, the plugin includes debugging helpers that insert print statements or remove them, aiding developers in tracing program flow and inspecting variable states as part of iterative development.
    Downloads: 0 This Week
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  • 5
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC OWCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
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    Downloads: 135 This Week
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  • 6
    FSAL

    FSAL

    Full Screen Assistant for LÖVE

    ...For all game creators with LÖVE. FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/) With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode. Furthermore, FSAL makes it very easy to create games that support freely resizable windows. It's beautiful! Try this!!!
    Downloads: 2 This Week
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  • 7
    fast-neural-style

    fast-neural-style

    Feedforward style transfer

    ...It also provides insights into the underlying techniques used in neural style transfer, making it both a practical tool and a learning resource. By combining performance and quality, it enables creative applications in image processing and design. Overall, fast-neural-style showcases how deep learning can be used for real-time artistic transformations.
    Downloads: 0 This Week
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  • 8
    30log

    30log

    30 lines library for object orientation in Lua

    30log, in extenso 30 Lines Of Goodness is a minified framework for object orientation in Lua. It provides named and unnamed classes, single inheritance, metamethods and basic support for mixins. In 30 lines.
    Downloads: 0 This Week
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  • 9

    neuranep

    Neural Network Engineering Platform

    ...NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating sensory activity, etc. NeuraNEP handles microthread scheduling, synchronization, distribution and communication. This project is a fork of SpikeOS (sourceforge.net/projects/spikeos) and represents a major update to that code base, including a scripting interface and low-level rewrite of several components. ...
    Downloads: 0 This Week
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  • 10
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    Note: this project has been migrated to github: https://github.com/cschreib/lxgui lxgui is an open source, portable, and data driven GUI. It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games). The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). An SFML graphics front end is in project. ...
    Downloads: 0 This Week
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  • 11
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    ...It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 12
    Luasofia
    LuaSofia is a Lua binding of Sofia-Sip library. Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. We decided to use git, source code can be get at: git://github.com/ppizarro/luasofia.git
    Downloads: 0 This Week
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  • 13

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. ...
    Downloads: 0 This Week
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