Showing 4 open source projects for "graphics software"

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  • 1
    TCG

    TCG

    Terminal cell graphics library

    Terminal Cell Graphics (TCG) is a Go library that enables 1-bit graphics rendering in terminal applications using Unicode block symbols. It's designed for developers who want to incorporate simple graphics into CLI tools or games, providing a unique way to display visuals in text-based environments.
    Downloads: 0 This Week
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  • 2
    Keybase client

    Keybase client

    Keybase Go library, client, service, OS X, iOS, Android, Electron

    Keybase is secure messaging and file-sharing. We use public key cryptography to ensure your messages stay private. Even we can’t read your chats. Keybase works for families, roommates, clubs, and groups of friends, too. Keybase connects to public identities, too. You can connect with communities from Twitter, Reddit, and elsewhere. Don’t live dangerously when it comes to documents. Keybase can store your group’s photos, videos, and documents with end-to-end encryption. You can set a timer on...
    Downloads: 3 This Week
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  • 3
    Go canvas

    Go canvas

    Canvas is a Go drawing library based on OpenGL

    Canvas is a high-performance 2D rendering library for C++ that mimics the HTML5 Canvas API. It is built using OpenGL for hardware acceleration and offers a simple, familiar interface for developers looking to draw shapes, images, and text in desktop applications or games. Canvas focuses on ease of use, speed, and flexibility, making it suitable for GUI overlays, visualizations, and real-time 2D rendering tasks. Its API is intentionally similar to JavaScript’s Canvas API, lowering the barrier...
    Downloads: 4 This Week
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  • 4
    GXUI

    GXUI

    An experimental Go cross platform UI library

    GXUI is an experimental, cross-platform GUI toolkit for Go that explored what a modern, GPU-accelerated desktop UI could look like for the language. It provided a set of widgets, layout containers, and event models that ran on Windows, macOS, and Linux, targeting a single Go API surface. Rendering was driven by a graphics backend so that animations, text, and compositing could be smooth without relying on heavyweight native bindings. The library encouraged idiomatic Go patterns—composition...
    Downloads: 0 This Week
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