Showing 33 open source projects for "ofn-layer-modes"

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  • 1
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android.
    Downloads: 12 This Week
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  • 2
    SDL

    SDL

    Simple DirectMedia Layer

    ...SDL is written in C but is compatible with C++ and has bindings for multiple other programming languages, making it highly flexible for different development environments. The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering. It supports modern graphics APIs such as OpenGL, Vulkan, Direct3D, and Metal.
    Downloads: 3 This Week
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  • 3
    Honggfuzz

    Honggfuzz

    Security oriented software fuzzer

    honggfuzz is a general-purpose, high-performance fuzzer that mixes coverage feedback with practical crash triage to uncover memory-safety and logic bugs. It supports multiple fuzzing modes—stdin, file, and networking—so targets can be exercised the same way they run in production. Instrumentation via compiler hooks or hardware/perf counters guides mutations toward previously unseen edges, while persistent mode keeps the target process alive to amortize startup costs. The tool integrates tightly with sanitizers and can attach to already running processes, making it convenient for both white-box and black-box fuzzing. ...
    Downloads: 0 This Week
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  • 4
    libimobiledevice

    libimobiledevice

    A cross-platform protocol library to communicate with iOS devices

    libimobiledevice is a cross-platform software library that talks the protocols to interact with iOS devices. Unlike other projects, it does not depend on using any existing proprietary libraries and does not require jailbreaking. Access filesystem of a device, access documents of file sharing apps, retrieve information about a device and modify various settings, backup and restore the device in a native way compatible with iTunes. Manage app icons arrangement on the device, install, remove,...
    Downloads: 48 This Week
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  • 5
    minizip-ng

    minizip-ng

    Fork of the zip manipulation library found in the zlib distribution

    ...The motivation behind this repository has been the need for new features and bug fixes to the original library which had not been maintained for a long period of time. The code has been largely refactored and rewritten in order to help improve maintainability and readability. A compatibility layer has been provided for consumers of the original minizip library.
    Downloads: 11 This Week
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  • 6
    CrossDB

    CrossDB

    Ultra High-performance Lightweight Embedded and Server OLTP RDBMS

    CrossDB is a ultra high-performance, lightweight embedded and server OLTP RDBMS. It is designed for high-performance scenarios where the main memory can hold the entire database.
    Downloads: 0 This Week
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  • 7
    XZ Utils

    XZ Utils

    Open-source compression utility and library

    xz is a widely used open-source compression utility and library that implements the high-ratio LZMA and LZMA2 compression algorithms. It provides both command-line tools and a reusable C library, enabling developers and system administrators to compress and decompress files efficiently across many environments. The project is known for delivering strong compression performance while maintaining reasonable memory usage, making it suitable for software distribution, backups, and archival...
    Downloads: 0 This Week
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  • 8
    libuv

    libuv

    Cross-platform asynchronous I/O

    libuv is a high-performance, multi-platform C library focusing on asynchronous I/O, originally developed for Node.js. It provides a consistent event-loop and I/O abstraction layer across a range of systems, making non-blocking operations portable and efficient. Full-featured event loop backed by epoll, kqueue, IOCP, event ports. Asynchronous TCP and UDP sockets. Asynchronous DNS resolution. Asynchronous file and file system operations. File system events, ANSI escape code-controlled TTY. IPC with socket sharing, using Unix domain sockets or named pipes (Windows).
    Downloads: 1 This Week
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  • 9
    libhv

    libhv

    Network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client

    ...Cross-platform (Linux, Windows, MacOS, BSD, Solaris, Android, iOS) High-performance EventLoop (IO, timer, idle, custom) TCP/UDP client/server/proxy. TCP supports heartbeat, reconnect, upstream, MultiThread-safe write and close, etc. Built-in common unpacking modes (FixedLength, Delimiter, LengthField) RUDP support: WITH_KCP. SSL/TLS support: (via WITH_OPENSSL or WITH_GNUTLS or WITH_MBEDTLS) HTTP client/server (support https http1/x http2 grpc). HTTP supports static service, indexof service, proxy service, sync/async API handler. HTTP supports RESTful, router, middleware, keep-alive, chunked, SSE, etc. ...
    Downloads: 1 This Week
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  • 10
    nanomsg

    nanomsg

    nanomsg library

    ...If multiple peers are connected, the pattern attempts to distribute fairly. nanomsg is a socket library that provides several common communication patterns. It aims to make the networking layer fast, scalable, and easy to use. Implemented in C, it works on a wide range of operating systems with no further dependencies. The communication patterns, also called "scalability protocols", are basic blocks for building distributed systems.
    Downloads: 0 This Week
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  • 11
    Particle Firmware for the Electron, P1

    Particle Firmware for the Electron, P1

    Device OS (Firmware) for particle devices

    The Photon uses an ARM Cortex M3 CPU based microcontroller. All of the code is built around the GNU GCC toolchain offered and maintained by ARM. The build requires version 5.3.1 20160307 or newer of ARM GCC and will print an error message if the version is older than this. In order to turn your source code into binaries, you will need a tool called make. Windows users need to explicitly install make on their machines. Make sure you can use it from the terminal window. The entire Particle...
    Downloads: 0 This Week
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  • 12
    mpg123
    This is the fast and Free (LGPL license) real time MPEG Audio Layer 1, 2 and 3 decoding library and console player. It uses floating point or integer math, along with several special optimizations (3DNow, SSE, ARM, ...) to make it most efficient.
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    Downloads: 6,943 This Week
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  • 13

    ulttiny

    tiny User Level Threads library

    The ulttiny library is small, easy to use and very fast. It's optimized especially for scenarios where tasks and task groups are dynamically and concurrently created on the fly.
    Downloads: 8 This Week
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  • 14
    Calimero

    Calimero

    Take full control of your Windows Desktop background!

    Calimero is a lightweight, high-performance, old-school Win32 console application designed to enhance your Windows desktop in the simplest and most unobtrusive way. Main core features of Calimero are managing and displaying local images as desktop wallpaper and fetching/downloading pictures from the Internet, from sites like Picsum, Pexels, Reddit, and Danbooru.
    Downloads: 1 This Week
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  • 15

    MultiCAN

    EPICS device support for CAN Bus

    ...The ‘Multi’ und MultiCAN stands for ‘Multi Protocol support’, so it supports more than one protocol for CAN Bus communication. MultiCAN has support for the CANOpen protocol and the older CAN Application Layer (CAL).
    Downloads: 0 This Week
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  • 16
    LibNetBlock - A Network Blocking Library

    LibNetBlock - A Network Blocking Library

    A library for blocking access to network on-the-fly

    LibNetBlock is a library that on-the-fly (by preloading) prevents a program under its control to use the network, to help to keep the user's privacy, prevent data leakage and virus spreading. You can think of LibNetBlock as a simple layer-7 (L7) firewall that simply blocks the network access for the program it controls. There is NO NEED to rebuild your software, because LibNetBlock is a pre-loadable library, meaning you just need to RUN the software with LibNetBlock loaded. LibNetBlock is also a development library. See the project homepage https://libnetblock.sourceforge.io and the project Wiki in the menu above.
    Downloads: 0 This Week
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  • 17
    GLFW

    GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, etc.

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. Gives you a window and OpenGL context with just two function calls. Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions. Support for multiple windows, multiple monitors, high-DPI and gamma ramps. Support for keyboard, mouse, gamepad, time and window event input,...
    Downloads: 4 This Week
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  • 18
    Graphics primitives (line, circle, rectangle etc.) with AA support, rotozoomer and other drawing related support functions wrapped up in a C based add-on library for the Simple Direct Media (SDL) cross-platform API layer.
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    Downloads: 16 This Week
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  • 19
    The libbuspirate is a C library to talk with the bus pirate hardware (http://dangerousprototypes.com/docs/Bus_Pirate) in raw, binary scripting mode. The libbuspirate allows to quickly write a short C program to test interfacing with your favorite hardware. The library has mainly be used to interface through SPI with RF transceivers such as CC2500, MRF24J40, Ethernet controller such as ENC28J60, EEPROMs such as 24C02, 24FC1025, LCD display (PCD8544 / Nokia5110), LED display (HT1632), ......
    Downloads: 0 This Week
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  • 20

    Libraries for SDL 2

    Development of useful third-party libraries for use with SDL 2.0

    The goal of this project is to develop useful third-party libraries for use with the newest version of the Simple DirectMedia Layer API. These libraries are not official SDL libraries, and this project is not directly affiliated with official SDL development.
    Downloads: 0 This Week
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  • 21
    ocapi

    ocapi

    C-level driver collection for MSP430 and derivatives

    ...ocapi aims at being independent of the development host platform. So it should work, no matter if you live in the Windows, Linux or Mac world. ocapi is used as the hardware abstraction layer for the MSP430 port of the Takatuka Java virtual machine (JVM). Before it can be used, the library must be built from the sources provided here. The build environment allows for fine grained configuration of the library's functionality and target system.
    Downloads: 0 This Week
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  • 22

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned. WFIRE is meant to reduce...
    Downloads: 0 This Week
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  • 23
    SDL2 for AmigaOS 4

    SDL2 for AmigaOS 4

    Simple DirectMedia Layer 2.0 port for AmigaOS 4

    *** New home: https://github.com/AmigaPorts/SDL *** This is a port of SDL 2.0 for AmigaOS 4. Some parts were recycled from older SDL 1.2 port for AmigaOS 4, such as audio and joystick code. Features: - Based on version 2.0.7 - 2D renderers: compositing, OpenGL (MiniGL) and software - OpenGL 1.x context using MiniGL - OpenGL ES 2.0 context (beta)
    Downloads: 0 This Week
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  • 24
    Grenade

    Grenade

    Deep Learning in Haskell

    ...To perform back propagation, one can call the eponymous function which takes a network, appropriate input, and target data, and returns the back propagated gradients for the network. The shapes of the gradients are appropriate for each layer and may be trivial for layers like Relu which have no learnable parameters.
    Downloads: 0 This Week
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  • 25

    Random Bits Forest

    RBF: a Strong Classifier/Regressor for Big Data

    We present a classification and regression algorithm called Random Bits Forest (RBF). RBF integrates neural network (for depth), boosting (for wideness) and random forest (for accuracy). It first generates and selects ~10,000 small three-layer threshold random neural networks as basis by gradient boosting scheme. These binary basis are then feed into a modified random forest algorithm to obtain predictions. In conclusion, RBF is a novel framework that performs strongly especially on data with large size.
    Downloads: 2 This Week
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