Showing 14 open source projects for "ios android gaming"

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  • 1
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    ...It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    Downloads: 37 This Week
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  • 2
    libimobiledevice

    libimobiledevice

    A cross-platform protocol library to communicate with iOS devices

    libimobiledevice is a cross-platform software library that talks the protocols to interact with iOS devices. Unlike other projects, it does not depend on using any existing proprietary libraries and does not require jailbreaking. Access filesystem of a device, access documents of file sharing apps, retrieve information about a device and modify various settings, backup and restore the device in a native way compatible with iTunes. Manage app icons arrangement on the device, install, remove,...
    Downloads: 61 This Week
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  • 3
    TBOX

    TBOX

    A glib-like multi-platform c library

    ...The project focuses on making C development easier and provides many modules (.e.g stream, coroutine, regex, container, algorithm ...), so that any developer can quickly pick it up and enjoy the productivity boost when developing in C language. It supports the following platforms: Windows, Macosx, Linux, Android, iOS, BSD and etc. Supports file, data, http and socket source. Supports the stream filter for gzip, charset. etc. Implements stream transfer. Implements the static buffer stream for parsing data. Supports coroutine and implements asynchronous operation. The coroutine library. Provides high-performance coroutine switch. Supports arm, arm64, x86, x86_64. ...
    Downloads: 0 This Week
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  • 4
    libhv

    libhv

    Network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client

    Like libevent, libev, and libuv, libhv provides event loop with non-blocking IO and timer, but simpler api and richer protocols. Cross-platform (Linux, Windows, MacOS, BSD, Solaris, Android, iOS) High-performance EventLoop (IO, timer, idle, custom) TCP/UDP client/server/proxy. TCP supports heartbeat, reconnect, upstream, MultiThread-safe write and close, etc. Built-in common unpacking modes (FixedLength, Delimiter, LengthField) RUDP support: WITH_KCP. SSL/TLS support: (via WITH_OPENSSL or WITH_GNUTLS or WITH_MBEDTLS) HTTP client/server (support https http1/x http2 grpc). ...
    Downloads: 4 This Week
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  • 5
    CPU Features

    CPU Features

    A cross platform C99 library to get cpu features at runtime

    ...The library supports numerous architectures—including x86, ARM, AArch64, MIPS, POWER, RISCV, LoongArch, and s390x—and works on major operating systems like Linux, macOS, Windows, FreeBSD, Android, and iOS. Implemented in portable C99, it is thread-safe, has no memory allocations, and raises no exceptions, making it suitable even for use in low-level system libraries. The design emphasizes portability, extensibility, and compatibility with sandboxed or restricted environments where direct CPU access may be limited.
    Downloads: 6 This Week
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  • 6
    SDL

    SDL

    Simple DirectMedia Layer

    ...It abstracts platform-specific functionality into a consistent API, allowing developers to write code once and deploy it across multiple operating systems including Windows, macOS, Linux, iOS, and Android. SDL is written in C but is compatible with C++ and has bindings for multiple other programming languages, making it highly flexible for different development environments. The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering. ...
    Downloads: 31 This Week
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  • 7
    Oboe

    Oboe

    Oboe is a C++ library that makes it easy to build high-performance

    oboe is a C++ library for building high-performance audio apps on Android, providing a unified, low-latency API over AAudio and OpenSL ES. It abstracts device and API-version differences so developers can focus on audio processing instead of platform quirks. The library emphasizes minimal latency and glitch-free playback/recording via tuned buffer strategies and callback-driven I/O. It supports features like floating-point audio, channel configuration, sample-rate negotiation, and stream...
    Downloads: 6 This Week
    Last Update:
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  • 8
    POCO

    POCO

    Cross-platform C++ libraries for building network applications

    ...Whether building automation systems, industrial automation, IoT platforms, air traffic management systems, enterprise IT application and infrastructure management, security and network analytics, automotive infotainment and telematics, financial or healthcare, C++ developers have been trusting the POCO C++ Libraries for 15+ years and deployed it in millions of devices. Create software for connected embedded devices running Linux, Windows Embedded or QNX. Create cross-platform backends in C++ for iOS and Android applications and combine it with a native or HTML5-based user interface. Create software for IoT devices that talk to cloud backends over HTTP REST APIs. See macchina.io for an IoT platform built with POCO.
    Downloads: 9 This Week
    Last Update:
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  • 9
    Acl

    Acl

    A powerful server and network library, including coroutine

    The Acl (Advanced C/C++ Library) project a is powerful multi-platform network communication library and service framework, supporting LINUX, WIN32, Solaris, FreeBSD, MacOS, AndroidOS, iOS. Many applications written by Acl run on these devices with Linux, Windows, iPhone and Android and serve billions of users. There are some important modules in Acl project, including network communcation, server framework, application protocols, multiple coders, etc. The common protocols such as HTTP/SMTP/ICMP//MQTT/Redis/Memcached/Beanstalk/Handler Socket are implemented in Acl, and the codec library such as XML/JSON/MIME/BASE64/UUCODE/QPCODE/RFC2047/RFC1035, etc., are also included in Acl. ...
    Downloads: 2 This Week
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  • 10
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals...
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    Downloads: 42,198 This Week
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  • 11
    DartNative

    DartNative

    Write iOS&macOS&Android Code using Dart

    dart_native is a runtime library that allows Dart to interact with native Objective-C and Java code directly. It enables Flutter and Dart apps to call native platform APIs without writing platform-specific code manually.
    Downloads: 15 This Week
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  • 12
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    ...The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. It integrates seamlessly with existing Android applications through a Java-based API and supports popular VR platforms such as Google Cardboard and Daydream. Originally used across multiple Google VR products, Lullaby serves as a foundation for building interactive worlds, responsive UIs, and dynamic simulations within immersive environments.
    Downloads: 4 This Week
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  • 13
    EJDB

    EJDB

    Embeddable JSON Database engine C library

    EJDB 2.0, Embeddable JSON Database engine C library. Simple XPath like query language (JQL). Websockets / Android / iOS / React Native / Flutter / Java / Dart / Node.js bindings. Docker image. Array elements are matched from start to end. In equal arrays all values at the same index should be equal. Lexicographically sort object keys in both maps. Do matching keys and its values starting from the lowest key. Database index can be build for any JSON field path containing values of number or string type. ...
    Downloads: 1 This Week
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  • 14
    usbmuxd

    usbmuxd

    A socket daemon to multiplex connections from and to iOS devices

    A socket daemon to multiplex connections from and to iOS devices. usbmuxd stands for "USB multiplexing daemon". This daemon is in charge of multiplexing connections over USB to an iOS device. The daemon is automatically started by udev or systemd depending on what you have configured upon hotplug of an iOS device and exits if the last device was unplugged. When usbmuxd is running it provides a socket interface at /var/run/usbmuxd that is designed to be compatible with the socket interface...
    Downloads: 81 This Week
    Last Update:
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