Showing 12 open source projects for "maps"

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  • 1
    MCScanX

    MCScanX

    MCScanX: Multiple Collinearity Scan toolkit X version

    MCScanX is a toolkit for detecting gene synteny and collinearity, aiding in the evolutionary analysis of gene arrangements across multiple genomes. It extends the original MCScan algorithm by incorporating additional utilities for visualization and downstream analyses.
    Downloads: 6 This Week
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  • 2
    Yocto/GL

    Yocto/GL

    Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

    Yocto/GL is a collection of small C++17 libraries for building physically-based graphics algorithms released under the MIT license. Yocto/GL is written in a deliberately data-oriented style for ease of development and use. Yocto/GL is split into small libraries to make code navigation easier. See each header file for documentation. Simple shape data structure, utilities for manipulating triangle meshes, quads meshes and line sets, computation of normals and tangents, linear and Catmull-Clark...
    Downloads: 1 This Week
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  • 3
    Mapbox GL Native

    Mapbox GL Native

    Interactive, thoroughly customizable maps

    Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL. A C++ library that powers customizable vector maps in native applications on multiple platforms by taking stylesheets that conform to the Mapbox Style Specification, applying them to vector tiles that conform to the Mapbox Vector Tile Specification, and rendering them using OpenGL or Metal.
    Downloads: 0 This Week
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  • 4
    Bloaty

    Bloaty

    Bloaty: a size profiler for binaries

    Bloaty is a deep, accurate size profiler for native binaries that tells you where every byte comes from so you can shrink executables and libraries intelligently. It parses binary formats like ELF, Mach-O, and DWARF symbol/debug data without relying solely on toolchain heuristics, letting you attribute size to files, sections, symbols, templates, and even compilation units. Reports can be produced at multiple granularities and diffed across builds to identify regressions introduced by...
    Downloads: 2 This Week
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  • 5
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. The codebase is structured as a learning resource, guiding users through the process of building a basic game engine from scratch. ...
    Downloads: 0 This Week
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  • 6

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 0 This Week
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  • 7

    QNetMap

    QNetMap is the library for displaying the map and the objects on it

    ...To show the map QNetMap can use different providers like OpenStreetMap or other WMS servers. The map data can be downloaded from the Internet or from the disk cache. User's own raster maps can also be used. QNetMap supports layers so you can mix maps from different servers. To enrich the map presentation you can draw your own objects in the given coordinates. The development of the library was supported by "Sintels" LLC (ЗАО "Синтелс" - http://sintels.ru) and OJSC "T8" (ОАО "Т8" - https://t8.ru). Written by Sergey Shumeyko and Sergey Vasyutin.
    Downloads: 0 This Week
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  • 8

    Medusa Engine

    A C++ 3D game engine.

    The Medusa Engine is a C++ based engine. This engine was used to develop "DarkSpace" a space based MMORTS released in 2001.
    Downloads: 0 This Week
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  • 9
    Neural Network class library: Its a C/C++ implementation that provides following three neural architecture - Feed-forward network, Radial Basis function network, multi-layer perceptron and Self-Organizing Maps.
    Downloads: 0 This Week
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  • 10
    Relational Object Mapping In C++, is a library that maps database tables to C++ classes seamlessly so that members will be populated by and in return will populate db columns. Also provides many std db operations, directly on the table interface.
    Downloads: 0 This Week
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  • 11
    UMIL provides two things: It eases the embedding the XULRunner/Mozilla into wxWidgets-based Projects an provides an abstraction to switch between Google and OSM (OpenStreetMap) maps. UMIL is implemented in c++ based on wxWidgets and XULRunner.
    Downloads: 0 This Week
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  • 12
    QJoystickManager

    QJoystickManager

    Simple joystick management system for Qt

    QJoystickManager is a cross platform joystick management system. Its written in C++ and uses SDL and the Qt framework. QJoystickManager strives to be as easy to use as possible, it implements many features that will ease the interaction between your program and the attached joysticks. This project uses Qt extensively, and as such users need to a have working knowledge of C++ and Qt basics (Signals and Slots and Qt data types).
    Downloads: 0 This Week
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