Showing 7 open source projects for "ios project"

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    Blynk C++ Library

    Blynk C++ Library

    Blynk library for embedded hardware

    ...With Blynk Library you can connect over 400 hardware models (including ESP8266, ESP32, NodeMCU, all Arduinos, Raspberry Pi, Particle, Texas Instruments, etc.)to the Blynk Cloud. With Blynk apps for iOS and Android apps you can easily drag-n-drop graphic interfaces for any DIY or commercial project. It's a pure WYSIWG experience, no coding on iOS or Android required. Hardware can connect to Blynk Cloud (open-source server) over the Internet using hardware connectivity available on your board (like ESP32), or with the use of various shields (Ethernet, WiFi, GSM, LTE, etc). ...
    Downloads: 13 This Week
    Last Update:
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  • 2
    Trust Wallet Core

    Trust Wallet Core

    Cross-platform, cross-blockchain wallet library

    Trust Wallet Core is an open source, cross-platform, mobile-focused library implementing low-level cryptographic wallet functionality for a high number of blockchains. It is a core part of the popular Trust Wallet, and some other projects. Most of the code is C++ with a set of strict C interfaces, and idiomatic interfaces for supported languages: Swift for iOS and Java for Android. Wallet Core supports more than 50 blockchains, Bitcoin, Ethereum, Binance Chain, and most major blockchain...
    Downloads: 61 This Week
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  • 3
    Nitro Modules

    Nitro Modules

    Insanely fast native C++, Swift or Kotlin modules

    Nitro is a React Native native-module system for building very fast C++, Swift, and Kotlin modules with statically compiled bindings to JSI. It is designed to reduce runtime overhead by generating type converters ahead of time instead of relying on dynamic lookups. The project consists of the core react-native-nitro-modules library and the optional nitrogen code generator for module authors. Developers define interfaces in TypeScript and implement the native behavior in C++, Swift, Kotlin, or Java. Nitro supports cross-platform C++ modules as well as platform-native iOS and Android implementations. It is useful for React Native teams that need high-performance native functionality, strongly typed bindings, and lower bridge overhead.
    Downloads: 1 This Week
    Last Update:
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  • 4
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 1 This Week
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    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.
    Downloads: 0 This Week
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  • 6

    ROS4iOS

    How to build ROS (Robot Operating System) for the iOS platform.

    Instructions and source code to build a native ROS port for the iOS platform. The project also includes a sample application for testing.
    Downloads: 3 This Week
    Last Update:
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  • 7
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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