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Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Yocto/GL is a collection of small C++17 libraries for building physically-based graphics algorithms released under the MIT license. Yocto/GL is written in a deliberately data-oriented style for ease of development and use. Yocto/GL is split into small libraries to make code navigation easier. See each header file for documentation. Simple shape data structure, utilities for manipulating triangle meshes, quads meshes and line sets, computation of normals and tangents, linear and Catmull-Clark subdivision, procedural shapes generation, ray intersection and closest point queries. ...
...A C++ library that powers customizable vector maps in native applications on multiple platforms by taking stylesheets that conform to the Mapbox Style Specification, applying them to vector tiles that conform to the Mapbox Vector Tile Specification, and rendering them using OpenGL or Metal. To embed interactive maps into a native application using a platform-specific language, install the Mapbox Maps SDK. We use CMake to build Mapbox GL Native for various platforms, including Linux, Android, iOS, macOS and Windows. The provided command, executed from the root of this repository tree, will build Mapbox GL Native targeting your host architecture given that you have all the dependencies installed and run the example app.
Portable c++ library easily as Java. Include sockets, threads, io, logger, process management, ui (SDL2, SFML2, XLIB, XCB, GTK3, ALLEGRO5, GL), media (libvlc, libav, libxine, alsa, mixer, v4l2), and more.
This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
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