Showing 6 open source projects for "es.67..bh76"

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  • 1
    GPUPixel

    GPUPixel

    Real-time image and video processing library similar to GPUImage

    GPUPixel is a real-time image and video processing library written in C++11, based on OpenGL/ES. It offers functionalities similar to GPUImage, including built-in beauty filters, enabling efficient processing and rendering of visual effects on images and videos.
    Downloads: 1 This Week
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  • 2
    PDS++ Project - Libraries in C++

    PDS++ Project - Libraries in C++

    Biblioteca para el Procesamiento Digital de Señales

    PDS Project Library (PDSPLib), es un conjunto de bibliotecas escritas en lenguaje C++ para el Procesamiento Digital de Señales. Cada una de las mini bibliotecas de PDSPLib puede ser usada de forma independiente o en conjunto, además cada mini biblioteca tiene su propia documentación. Dado que PDSPLib trabaja de forma modular facilita su integración total o parcial en otros proyectos.
    Downloads: 1 This Week
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  • 3
    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.
    Downloads: 0 This Week
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  • 4
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates resources, and enables safe multithreaded recording of draw calls. Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. ...
    Downloads: 1 This Week
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  • 5
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 6
    JCPP
    [english] - Jcpp is a libraries set that implement Java's class on C++ language. [spanish] - Jcpp es un conjunto de librerías que implementan clases Java sobre el lenguaje c++.
    Downloads: 1 This Week
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