Showing 178 open source projects for "es.67..bh76"

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  • 1
    eS

    eS

    Cross-platform IDE for developing embedded solutions and desktops

    Solution Editor (eS) is a free, lightweight, cross-platform, development environment (IDE) for Assembler, C or C++ programming, designed to interface with various compilers and debuggers (GDB,CDB). The environment allows you to develop and debug code for MIPS, ARM, AVR and any other processors for embedded solutions and desktop applications. It contains a minimum of settings for easy and convenient programming.
    Downloads: 1 This Week
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  • 2
    VK-GL-CTS

    VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    VK-GL-CTS (Vulkan and OpenGL Conformance Test Suite) is the official test suite developed by the Khronos Group to verify conformance of graphics drivers with Vulkan, OpenGL, and OpenGL ES specifications. These tests are essential for vendors seeking certification, as they rigorously check the correctness and completeness of driver implementations against standardized behavior. The suite contains thousands of automated tests that assess rendering accuracy, API behavior, memory usage, and performance consistency. It is widely used by GPU vendors and developers to ensure compatibility, stability, and reliability across platforms and hardware.
    Downloads: 2 This Week
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  • 3
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!)
    Downloads: 53 This Week
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  • 4
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls...
    Downloads: 150 This Week
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  • 5
    GPUPixel

    GPUPixel

    Real-time image and video processing library similar to GPUImage

    GPUPixel is a real-time image and video processing library written in C++11, based on OpenGL/ES. It offers functionalities similar to GPUImage, including built-in beauty filters, enabling efficient processing and rendering of visual effects on images and videos.
    Downloads: 1 This Week
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  • 6
    Taichi

    Taichi

    Productive, portable, and performant GPU programming in Python

    ...It uses JIT compilation (via LLVM and its runtime TiRT) to offload compute-heavy code to CPUs, GPUs, mobile devices, and embedded systems. With built-in support for sparse data structures (SNode), automatic differentiation, AOT deployment, and compatibility with CUDA, Vulkan, Metal, and OpenGL ES, it empowers disciplines like simulation, graphics, AI, and robotics
    Downloads: 0 This Week
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  • 7
    AGI (Android GPU Inspector)

    AGI (Android GPU Inspector)

    Android GPU Inspector

    Android GPU Inspector (AGI) is a desktop tool for profiling, tracing, and debugging graphics workloads running on Android devices. It helps developers analyze Vulkan and OpenGL ES applications at the system, frame, and draw-call levels to uncover GPU and CPU bottlenecks. AGI captures detailed performance counters, timelines, and pipeline state to reveal stalls, overdraw, shader hotspots, and inefficient resource usage. Its frame debugger lets you step through commands, inspect render targets and textures, review shaders, and experiment with pipeline changes to validate optimizations. ...
    Downloads: 1 This Week
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  • 8
    Hotspot

    Hotspot

    The Linux perf GUI for performance analysis

    ...The data views will update accordingly. You can also launch perf from the hotspot, to profile a newly started application, or to attach to an already running process(es). Building hotspot from a source gives you the latest and greatest, but you'll have to make sure all its dependencies are available. Most users should probably install a hotspot from the distro package manager or as an AppImage.
    Downloads: 3 This Week
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  • 9
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. ...
    Downloads: 4 This Week
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  • 10
    ESP32-S2-Mini

    ESP32-S2-Mini

    Arduino ESP32-S2-Mini v1.00 Wemos | Firmware PS4 900x HOST Wifi AP

    Firmware para placa de desarrollo Arduino ESP32-S2 Mini v1.0.0 LOLIN-WIF WEMOS ESP32S2 Dev para Montar Servidor Host AP PlayStation 4 Herramienta web para instalar la última versión del Firmware: https://xdevgms.github.io/ Una vez instalado el firmware podrá conectar con la placa ESP32-S2 Mini vía Wifi WiFi SSID: PS4-Host-AP Password: password Página del administrador http://10.1.1.1/admin.html http://webkey.local/admin.html Nota Importante 1: En la sección configuración General en Conexión WIFI marcar la casilla INICIAR WIFI: y conectar a su wifi local para poder administrar desde una PC, Así podrá subir archivos, borrarlos y Actualizar el Firmware de la placa Nota Importante 2: La herramienta Web https://xdevgms.github.io/ solo la necesita cuando su placa ESP32-S2 este vacía, es decir, sin ningún firmware, luego que cargue este firmware, no volverá a necesitarla y para actualizar solo requerirá descargar la última versión fwupdate_webkey.bin Información
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    Downloads: 147 This Week
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  • 11

    GraphView

    Bundle Adjustment Graph Visualisation

    A simple OpenGL ES viewer of Bundle Adjustment (BA) graphs. This is a tool, useful with SLAM ++.
    Downloads: 0 This Week
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  • 12
    Proyecto-X es un juego RPG basado en un futuro cercano. Proyecto-X esta todavia en fase de planificacion...
    Downloads: 1 This Week
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  • 13
    PDS++ Project - Libraries in C++

    PDS++ Project - Libraries in C++

    Biblioteca para el Procesamiento Digital de Señales

    PDS Project Library (PDSPLib), es un conjunto de bibliotecas escritas en lenguaje C++ para el Procesamiento Digital de Señales. Cada una de las mini bibliotecas de PDSPLib puede ser usada de forma independiente o en conjunto, además cada mini biblioteca tiene su propia documentación. Dado que PDSPLib trabaja de forma modular facilita su integración total o parcial en otros proyectos.
    Downloads: 1 This Week
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  • 14
    GAUDIKA Legacy

    GAUDIKA Legacy

    Reproductor de Audio Multiformato | Multi-format Music Player

    Reproductor de Audio portable basado en la librería BASS, Liviano, Rápido y simple de usar. Ahora soporta multiples lenguajes. Portable audio player based on BASS library, Lightweight, Fast and easy to use. Now supports multiple languages.
    Downloads: 6 This Week
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  • 15
    Evolutionary Computation Framework

    Evolutionary Computation Framework

    C++ framework for application of any type of evolutionary computation.

    ECF is a framework intended for application of any type of evolutionary computation (GA/GP, DE, Clonalg, ES, PSO, ABC, GAn, local search...). It offers simplicity for the end-user (parameterless usage, tutorial) and customization for experienced EC practicioners.
    Downloads: 1 This Week
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  • 16
    Phone VR

    Phone VR

    Use Steam VR-enabled applications with your phone as HMD

    ...The common network can be any type of network between desktop and android app, even USB Tethering and Mobile Hotspots are supported. Requires a PC with Windows 7 or above, A smartphone with Android 5.0(Lollipop) or above with OpenGL-ES 3.0 or above, Steam and some SteamVR applications installed. Windows SteamVR Driver, auto loads with SteamVR, and gets FrameTextures from VRApplication(like SteamVR Home, VRChat, etc.) via SteamVR. These Textures are then Encoded and Streamed, at specified game_fps, to Mobile devices using x264 Encoder. Most settings are self-explanatory. ...
    Downloads: 13 This Week
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  • 17
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    ...It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D rendering, or leverage the LScene and LView system, which manages buffer damage and can also handle input events for you. Additionally, it's possible to combine these three approaches as needed.
    Downloads: 0 This Week
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  • 18
    Gosu

    Gosu

    2D game development library for Ruby and C++

    ...It’s available for macOS, Windows, Linux, and iOS. Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides a window and a main loop. 2D graphics and text, powered by OpenGL or OpenGL ES. Sounds and music, keyboard, mouse, and gamepad input. Gosu is mostly used to teach or learn Ruby or in short game development competitions. It’s also a great prototyping tool and should work for indie game development, though nobody has really tried that. In addition to the documentation linked from the sidebar, there is a free book by Mark Sobkowicz that will guide you through the creation of four different games.
    Downloads: 1 This Week
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  • 19
    Madedit-Mod

    Madedit-Mod

    MadEdit-Mod is a cross platform Text/Hex editor based on MadEdit

    ...Currently supported Languages: English Chinese Simplified (zh_CN) Chinese Traditional(zh_TW) German(de_DE) (Not done) Greek(el) Italian(it_IT) (Not done) Japanese(ja_JP) Polish(pl_PL) (Not done) Russian(ru_RU) (Not done) Spanish(es) (Not done) You may help to add more translation for MadEdit-Mod by Poedit https://poedit.net
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    Downloads: 44 This Week
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  • 20
    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.
    Downloads: 0 This Week
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  • 21
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates resources, and enables safe multithreaded recording of draw calls. Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. ...
    Downloads: 1 This Week
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  • 22
    PseudoD

    PseudoD

    An interpreted Programming Language

    PseudoD is an interpreted programming language written in C++ oriented to spanish programmers. PseudoD es un lenguaje de programación interpretado, escrito en C++ y orientado al lenguaje español. Cualquier duda o pregunta se puede publicar en los foros de discusión.
    Downloads: 1 This Week
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  • 23
    FXMovieManager

    FXMovieManager

    a filemanager written to help managing movie files and video clips

    FxMovieManager is a filemanager written to help managing movie files and video clips. It includes a twin-panel filemanager, a playlist and act as a simple front-end to MPlayer. Both filemanager and playlist can display thumbnails of movie files. ChangeLog for v. 10.2.8: mpv now uses the ``edl://`` command in order to correctly play multiple files with start and duration times on the PlayList; italian translation on the configuration dialog has been improved.
    Downloads: 0 This Week
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  • 24
    RedSky Ruby - Vinari Software & DO Dev

    RedSky Ruby - Vinari Software & DO Dev

    Ruby nunca ha sido tan fácil! - Ruby has never been so easy!

    ...Why aren’t you coding now? RedSky Ruby esta protegido bajo la licencia BSD RedSky Ruby es propiedad de Vinari Software & DO Development
    Downloads: 1 This Week
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  • 25
    mobfish Unity Cardboard SDK

    mobfish Unity Cardboard SDK

    An unofficial Google Cardboard Unity SDK

    This is an unofficial Google Cardboard Unity SDK, implemented from new Google Cardboard open source project. This project is released, it is production-ready now. OpenGL ES 3.0 and Metal(iOS) and Vulkan(Android) Support (as well as OpenGL ES 2.0). Ability to set cardboard profile in script. Switch between vr and no-vr mode (magic window).
    Downloads: 1 This Week
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