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GameCode++ is an open sourceC++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.
XPC: A set of "Cross Platform C/C++" projects, a framework for basic software development. Includes a unit-test library (C), a C++ wrapper for it, and a utility library (C). Includes extensive design/tutorial documentation and Debian support.
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TinyLog++ is a C++ client/server logging utility library. TinyLog++'s goal is to provide a logging library for a distributed environment though it can be also useful in a local application.
AutoIt-v3-COM Automation Bridge allows to use functions in AutoIt v3 (AU3) scripts from WSH, VBasic or other COM capable programming language. The library consists of two parts, a COM proxy DLL AU3Aut.dll and a small UDF AU3Automation.au3.
That project aims at providing a framework around the WSDLPull (http://wsdlpull.sourceforge.net) sourcecode, so as to ease the packaging and delivery processes, allowing to deliver packages for a great number of Linux distributions and Unices.
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Libborland is a open-source library and header files for developing like a conio.h and graphics.h. With libborland you can compiling sourcecode using functions and constans from borland librarys.
PureC++ is an open source collection libraries designed to make the transition from PureBasic to C++ easier. The libraries allow a PureBasic programmer to use some PureBasic functions in C++. At the moment this is a Win32 only project.
LSGTL means LLX’s Static Graph Template Library which is a light-weighted header-only template library developed mainly for static graph analysis. LSGTL is expected to be used in laboratories for research purposes mostly.
a simple software implemented FPU. only 32bit precision is supported and the operation result is not accurate as modern FPUs, but it is light and compact. (uses simple 32bit integer operations only, good for machines that has no hardware FPU.)
LIEL (Language Independent Extension Library) is a language-agnostic library containing solutions to various programming problems and extending the capabilities of existing frameworks and code libraries.
The dotorg framework is providing open source and portable RAD framework using bleeding edge open source software. (Get the C++ source via the SVN). [Dotorg framework is not linked with dotnet in any manner]
OptFlow is a C++ -based library for motion detection. It implements the classical Lucas-Kanade algorithm and a more advanced algorithm by Proesmans et.al. Several warping and morphing methods using the computed motion fields are also implemented.
C++ library that allows to communicate with X10 modules using transceivers such as CM11/TW523. it also allows to implement new transceivers easily. This library was first coded by myself for the XtenBOX Project (EIP EPITECH), and now it's GPL.
This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders