Showing 4 open source projects for "prodigy math game"

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  • 1
    JOML

    JOML

    A Java math library for OpenGL rendering calculations

    JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance.
    Downloads: 12 This Week
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  • 2
    QScript

    QScript

    Expression and algorithm evaluator (built with Java)

    V2.1.1 compatible with Processing 2 & 3. A powerful yet simple to use scripting language that can be used to evaluate expressions and simple algorithms. In fact it is the only evaluator I know that supports complex numbers and vectors without the need for additional configuration. The emphasis is on simplicity and extensibility and the website provides detailed guides to help you get the most of QScript. It supports variables, selection (IF-THEN-ELSE) and repetition (WHILE-WEND and...
    Downloads: 0 This Week
    Last Update:
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  • 3

    SugarLab

    A lightweight HTML5/JS library for making games!

    A lightweight but fully-featured canvas based engine for writing games. Features: -Browser handling -Basic game structure -Pollable control states -Entities system -Full audio tag support -WebAudio API integration -Vector math -Collision detection for lines, AABB's, and convex polygons -Built-in debug drawing -Nodes, NodeMaps, and A* pathfinding -Viewport system -Many optimizations such as sorting, culling, minimal state changes, etc.
    Downloads: 0 This Week
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  • 4
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones),...
    Downloads: 0 This Week
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