Showing 7 open source projects for "physics engine"

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  • 1
    The Arcade Library

    The Arcade Library

    Easy to use Python library for creating 2D arcade games

    Arcade is an easy-to-use Python library for creating 2D video games. It provides a modern and straightforward API, enabling developers to craft engaging games and graphical applications efficiently. Arcade supports rendering shapes, handling user input, and managing game physics, making it suitable for both beginners and experienced developers.
    Downloads: 11 This Week
    Last Update:
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  • 2
    MuJoCo Playground

    MuJoCo Playground

    An open source library for GPU-accelerated robot learning

    ...It also offers optional vision-based training capabilities through integration with Madrona-MJX, allowing researchers to train policies directly from image input on GPUs. MuJoCo Playground supports both the MJX JAX implementation and the Warp physics engine, enabling flexible use across research pipelines. The environments are designed for fast training, compatibility with reinforcement learning libraries, and real-time trajectory visualization using rscope.
    Downloads: 1 This Week
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  • 3
    glMatrix

    glMatrix

    Javascript Matrix and Vector library for High Performance WebGL apps

    Javascript has evolved into a language capable of handling realtime 3D graphics, via WebGL, and computationally intensive tasks such as physics simulations. These types of applications demand high performance vector and matrix math, which is something that Javascript doesn't provide by default. glMatrix to the rescue! glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.
    Downloads: 2 This Week
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  • 4
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper.
    Downloads: 4 This Week
    Last Update:
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  • 5
    This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
    Downloads: 0 This Week
    Last Update:
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  • 6
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
    Last Update:
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  • 7
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
    Last Update:
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