Showing 7 open source projects for "iputils-ping"

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  • 1
    websocket for Go

    websocket for Go

    Minimal and idiomatic WebSocket library for Go

    ...Single dependency. JSON and protobuf helpers in the wsjson and wspb subpackages. Zero alloc reads and writes. Concurrent writes. Close handshake. net.Conn wrapper. Ping pong API. RFC 7692 permessage-deflate compression. Compile to Wasm. Transparent message buffer reuse with wsjson and wspb subpackages. Gorilla writes directly to a net.Conn and so duplicates features of net/http.Client. Gorilla requires registering a pong callback before sending a Ping. Compare godoc of nhooyr.io/websocket with gorilla/websocket side by side. ...
    Downloads: 2 This Week
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  • 2
    google-hosts

    google-hosts

    Google hosts generator

    Google Hosts is a collection of shell tools for finding Google IP addresses and generating hosts-file entries. It can inspect an IP to retrieve details such as packet loss, ping time, and SSL domain information. A CIDR range can be scanned to discover candidate addresses, then filtered for specific Google domains. Selected addresses can be assigned to domains and written into an aggregated hosts configuration. An automated script can discover a CIDR from a DNS server and run the search, selection, and apply workflow. ...
    Downloads: 0 This Week
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  • 3
    SocketRocket

    SocketRocket

    A conforming Objective-C WebSocket client library

    A conforming WebSocket (RFC 6455) client library for iOS, macOS and tvOS. SocketRocket currently conforms to all core ~300 of Autobahn's fuzzing tests (aside from two UTF-8 ones where it is merely non-strict tests 6.4.2 and 6.4.4). SocketRocket is asynchronous and non-blocking. Most of the work is done on a background thread. You can include SocketRocket as a subproject inside of your application if you'd prefer, although we do not recommend this, as it will increase your indexing time...
    Downloads: 1 This Week
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  • 4
    libsockets

    libsockets

    Convenience sockets library for FreeBSD & GNU/Linux

    Takes care of all needed repetitive low-level initialization and allows you to quickly create the following types of sockets: * TCP server * TCP client * UDP unicast producer * UDP unicast consumer * UDP multicast producer * UDP multicast consumer * CAN socket (Linux only) CLI programs: * broadcast-hear - tests for incoming unicast/multicast traffic; * broadcast-roar - continuously sends user-specified unicast/multicast messages; * recast - converts unicast to multicast (and vice-versa) packets; * cancom - communicate over CAN bus (generate/send/receive messages, ping other nodes).
    Downloads: 0 This Week
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  • 5
    Starscream

    Starscream

    Websockets in swift for iOS and OSX

    ...The writeData method gives you a simple way to send Data (binary) data to the server. The writeString method is the same as writeData, but sends text/string. The writePing method is the same as write, but sends a ping control frame. Starscream will automatically respond to incoming ping control frames so you do not need to manually send pongs. You can override the default websocket headers, add your own custom ones and set a timeout. Update docs on how to load certificates and public keys into an app bundle, use the builtin pinner and TrustKit.
    Downloads: 0 This Week
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  • 6
    Simple-WebSocket-Server

    Simple-WebSocket-Server

    WebSocket (WS) and WebSocket Secure (WSS) server and client library

    A very simple, fast, multithreaded, platform-independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Asio (both Boost.Asio and standalone Asio can be used) and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++.
    Downloads: 1 This Week
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  • 7

    Falcon Time

    High Performance LAN Time Synchronization

    Falcon Time consists of two parts, a time server that will provide the base time for the network and an application library that is linked in to each application wishing to use the synchronized time from the time client. It is designed to work over a Local Area Network (LAN) and can synchronize time between two systems down to the time required for a ping between them or even below. It is also quick to start-up, being ready for use by the application in just a few milliseconds, rather than the hours or days required by NTP.
    Downloads: 0 This Week
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