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C++ toolkit library for Direct3D 11. Provides an application framework, similar to other toolkit libraries such as GLUT, and utility classes and functions for making various Direct3D 11 tasks easier and more robust.
Paul Thomas's Performance Tuned SSH, aka PTssh. A cross-platform, high-performance, multi-threaded, thread-safe library implementing the SSH2 protocol and SFTP version 3.
This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
[english] - Jcpp is a libraries set that implement Java's class on C++ language. [spanish] - Jcpp es un conjunto de librerías que implementan clases Java sobre el lenguaje c++.
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A TCL extension for searching, modifying, adding and deleting from an LDAP directory. This project made use of the library of my other open source project miniwldap.dll.
Neural Network class library: Its a C/C++ implementation that provides following three neural architecture - Feed-forward network, Radial Basis function network, multi-layer perceptron and Self-Organizing Maps.
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C++ ldap wrapper library for the Win32 wldap32.dll. The ones who finds the wldap32 APIs too complicated may try miniwldap. Only the basic search, add, delete and modify functions are implemented (that's why it's called "mini").
PET is a C++ library that implements generic regular path expressions. It provides a set of classes and overloaded operators that allow the programmer to define regular path expressions over user-defined data structures using solely the GCC compiler
Loge is a general purpose C++ library ( this sounds way better then saying it's a bunch of classes I found suited for publishing ). The Name is a homage to Andrei Alexandrescu's Loki library. It's all ANSI C++ and tr1, and therefore platform indep
This project enables Java applications to access detailed information about the host on which the JVM is running. This code was originally developed to run on a billion $ company's Grid System for host detection, and is now being released publicly.
Mob2D is a 2D rendering engine designed from the ground up to provide simplicity above all else while still being robust and flexible. You could make a 2D game with this engine with only relatively little knowledge of OpenGL.
Simple JNI (SJNI) is a neat wrapper for Java Native Interface. The aim of the project is to minimize hassle necessary to get going with JNI. Minimize number of lines of code written, while maximizing functionality and keeping your code error-proof.
.NET wrapper for 7Zip, based on 7-Zip-JBinding, produced with IKVM. Extracts (password protected, multi-part) 7z Zip Rar Tar Split Lzma Iso HFS GZip Cpio BZip2 Z Arj Chm Lhz Cab Nsis Deb Rpm Udf archives. Archive creation/more formats coming soon.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
The On-Demand Intelligent Network Interface (ODINI) is a solution to interconnect mobile and fixed networks for mission-critical communications. The objective of this project is to support the ODINI ecosystem with an open-source middleware library.
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
NOTE: acedia is no longer under active development. It's replaced by libcppa. New sources: https://github.com/neverlord/libcppa Blog: http://libcppa.blogspot.com/
Javascript bindings for C++, a Javascript interpreter/shell & Javascript/C++ module system. It includes a few Javascript classes and modules. It supports easy embedding of Javascript in C++ and vice versa. The currently supported engine is Spidermonkey.