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LibMSNP is a C++ shared library that allows applications to communicate over the Windows MSN/Live Messenger protocol. It is intended to for beginners and intermediates alike, offering a convenient C++ API for anything from IM-clients to social bots.
GameCode++ is an open source C++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.
FlyPDF is a shared object library (.so) which allows to generate PDF files without using any PDF library as dependency. You may use it for any kind of usage and modify it to suit your needs.
FlyPDF has other advantages: high level functions.
HalfNetwork is a crossplatform C++ network library using ACE. Implementation of Half-sync Half-async pattern(POSA2). For details, visit our wiki - http://code.google.com/p/halfnetwork/w/list
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
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AutoIt-v3-COM Automation Bridge allows to use functions in AutoIt v3 (AU3) scripts from WSH, VBasic or other COM capable programming language. The library consists of two parts, a COM proxy DLL AU3Aut.dll and a small UDF AU3Automation.au3.
TinyLog++ is a C++ client/server logging utility library. TinyLog++'s goal is to provide a logging library for a distributed environment though it can be also useful in a local application.
XPC: A set of "Cross Platform C/C++" projects, a framework for basic software development. Includes a unit-test library (C), a C++ wrapper for it, and a utility library (C). Includes extensive design/tutorial documentation and Debian support.
PureC++ is an open source collection libraries designed to make the transition from PureBasic to C++ easier. The libraries allow a PureBasic programmer to use some PureBasic functions in C++. At the moment this is a Win32 only project.
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
That project aims at providing a framework around the WSDLPull (http://wsdlpull.sourceforge.net) source code, so as to ease the packaging and delivery processes, allowing to deliver packages for a great number of Linux distributions and Unices.
The DAMNED simulator is a Distributed And Multithreaded Neural Event-Driven simulation framework designed for Distributed Discrete Event Simulations, actually well suited for Large Scale Spiking Neural Network simulations.
Libborland is a open-source library and header files for developing like a conio.h and graphics.h. With libborland you can compiling source code using functions and constans from borland librarys.
The dotorg framework is providing open source and portable RAD framework using bleeding edge open source software. (Get the C++ source via the SVN). [Dotorg framework is not linked with dotnet in any manner]
OptFlow is a C++ -based library for motion detection. It implements the classical Lucas-Kanade algorithm and a more advanced algorithm by Proesmans et.al. Several warping and morphing methods using the computed motion fields are also implemented.
LSGTL means LLX’s Static Graph Template Library which is a light-weighted header-only template library developed mainly for static graph analysis. LSGTL is expected to be used in laboratories for research purposes mostly.