Showing 6 open source projects for "unity source code"

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  • 1
    Mirror

    Mirror

    #1 Open Source Unity Networking Library

    Mirror is a high-level open-source networking library for Unity multiplayer games. It was originally based on UNET and has evolved into a stable, modular framework used by many production Unity projects. The library is designed to make multiplayer development easier by handling common networking patterns such as network identities, synchronization, remote procedure calls, authority, spawning, and transport integration.
    Downloads: 4 This Week
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  • 2
    YASIO

    YASIO

    A multi-platform support c++11 library with focus on asio

    yasio is a lightweight C++ asynchronous socket I/O library for client applications across desktop, mobile, game, and embedded-style environments. It supports Windows, macOS, iOS, Android, OHOS, Linux, FreeBSD, Solaris, and other Unix-like systems. The library focuses on practical cross-platform networking rather than tying developers to a single engine or operating system. It is used in game and multimedia projects and provides integrations or demos for Unity, Unreal Engine, xlua, axmol, and...
    Downloads: 0 This Week
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  • 3
    kcp-go

    kcp-go

    A crypto-secure Reliable-UDP library for Golang with FEC support

    kcp-go is a production-grade reliable UDP library for Go that provides ordered, error-checked stream delivery over UDP packets. It implements the KCP protocol and is built for applications that need lower latency than traditional TCP in challenging network environments. The library has been used in contexts such as online games, live broadcasting, file synchronization, and network acceleration. It exposes interfaces that are compatible with Go’s standard net.Conn style, making it easier for...
    Downloads: 0 This Week
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  • 4
    KCP

    KCP

    A fast and reliable ARQ protocol

    ...It is implemented by using the pure algorithm, and is not responsible for the sending and receiving of the underlying protocol (such as UDP), requiring the users to define their own transmission mode for the underlying data packet, and provide it to KCP in the way of callback. Even the clock needs to be passed in from the outside, without any internal system calls. The entire protocol has only two source files of ikcp.h, ikcp.c, which can be easily integrated into the user's own protocol stack. You may have implement a P2P, or a UDP-based protocol, but are lack of a set of perfect ARQ reliable protocol implementation, then by simply copying the two files to the existing project, and writing a couple of lines of code, you can use it.
    Downloads: 0 This Week
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  • 5
    KCP C#

    KCP C#

    KCP C# version. Thread safe, no alloc at runtime, no pressure on gc

    KumoKyaku KCP is a C# implementation of the KCP reliable UDP protocol designed for high-performance .NET applications. It provides ready-to-use APIs while also allowing advanced users to customize segment handling and memory behavior. The project uses unsafe code and unmanaged memory internally to reduce garbage collection pressure, which is important for real-time systems. It supports Span<byte>, external buffer rental, and a generic KcpCore<Segment> architecture for performance-focused...
    Downloads: 0 This Week
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  • 6
    goflyway

    goflyway

    An encrypted HTTP server

    master is the active development branch and contains v2 code, for the stable v1 release (though it was once called v2.0), please refer to v1.0 branch. goflyway v2 is a special tool to forward local ports to a remote server securely, just like ssh -L. goflyway uses pure HTTP POST requests to relay TCP connections. There is no CONNECT involved nor needed because goflyway is designed mainly for those people who are behind a CONNECT-less HTTP proxy or want to accelerate connections through...
    Downloads: 8 This Week
    Last Update:
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