Showing 7 open source projects for "ofn-layer-modes"

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  • 1
    Mirror

    Mirror

    #1 Open Source Unity Networking Library

    ...It is suitable for small multiplayer games, cooperative games, competitive prototypes, and even larger persistent-world or MMORPG-style projects. The project is especially useful for Unity developers who want a mature networking layer without building protocol and synchronization systems from scratch.
    Downloads: 32 This Week
    Last Update:
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  • 2
    paqet

    paqet

    Ferries Packets Across Forbidden Boundaries

    paqet is a bidirectional packet-level proxy that transports traffic over raw packets instead of relying on the host operating system’s normal TCP/IP stack. It forwards traffic between a local client and a remote server using KCP as the reliable transport layer. The project is written in Go and is aimed at users who need a low-level tunnel that can operate in restricted or heavily filtered network environments. It is described as an alpha-stage tool, so compatibility and protocol behavior may change between releases. Paqet is most relevant to technical users who are comfortable with raw sockets, server-client tunnel setup, and system-level networking requirements. ...
    Downloads: 4 This Week
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  • 3
    GO Simple Tunnel

    GO Simple Tunnel

    A simple tunnel written in golang

    GOST, or GO Simple Tunnel, is a flexible tunneling and proxy tool written in Go for building secure traffic forwarding chains. It supports proxying, port forwarding, reverse proxying, and tunnel-based access to services behind NAT or firewalls. The project is designed around protocol composition, allowing users to combine multiple protocols into multi-level forwarding chains. It can handle TCP and UDP forwarding, transparent proxying, DNS proxying, TUN/TAP workflows, and tun2socks scenarios....
    Downloads: 1 This Week
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  • 4
    libhv

    libhv

    Network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client

    ...Cross-platform (Linux, Windows, MacOS, BSD, Solaris, Android, iOS) High-performance EventLoop (IO, timer, idle, custom) TCP/UDP client/server/proxy. TCP supports heartbeat, reconnect, upstream, MultiThread-safe write and close, etc. Built-in common unpacking modes (FixedLength, Delimiter, LengthField) RUDP support: WITH_KCP. SSL/TLS support: (via WITH_OPENSSL or WITH_GNUTLS or WITH_MBEDTLS) HTTP client/server (support https http1/x http2 grpc). HTTP supports static service, indexof service, proxy service, sync/async API handler. HTTP supports RESTful, router, middleware, keep-alive, chunked, SSE, etc. ...
    Downloads: 1 This Week
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  • 5
    kcp-go

    kcp-go

    A crypto-secure Reliable-UDP library for Golang with FEC support

    ...It exposes interfaces that are compatible with Go’s standard net.Conn style, making it easier for developers to integrate into existing networking code. kcp-go also includes advanced capabilities such as forward error correction, encryption support, packet-level tuning, and performance-oriented session management. It is intended for developers who need a fast, resilient transport layer and are comfortable tuning bandwidth, latency, and reliability tradeoffs.
    Downloads: 0 This Week
    Last Update:
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  • 6
    KCP

    KCP

    A fast and reliable ARQ protocol

    KCP is a fast and reliable protocol that can achieve the transmission effect of a reduction of the average latency by 30% to 40% and reduction of the maximum delay by a factor of three, at the cost of 10% to 20% more bandwidth wasted than TCP. It is implemented by using the pure algorithm, and is not responsible for the sending and receiving of the underlying protocol (such as UDP), requiring the users to define their own transmission mode for the underlying data packet, and provide it to...
    Downloads: 0 This Week
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  • 7
    YASIO

    YASIO

    A multi-platform support c++11 library with focus on asio

    ...It is used in game and multimedia projects and provides integrations or demos for Unity, Unreal Engine, xlua, axmol, and related development stacks. yasio can be used for TCP, UDP, SSL, IPv6, KCP, and multi-threaded networking scenarios. It is useful for developers who need a portable socket layer that works consistently across games, apps, tools, and custom client software.
    Downloads: 0 This Week
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