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MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created units can also be exported to formatted text or html for posting online.
MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
This is a nice GUI client for the Battletech MUX. It works on most platforms as it is written in Java. Makes combat much more enjoyable than plain text.
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Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame. Data Files are available at www.solarisskunkwerks.com
Solaris Game Tracker is a java version of C3 Electronic Record Sheets from http://battletech.understairs.nl/ that allows users to load a Battletech Force Balancer (https://sourceforge.net/projects/cbtforcebalance/) file and then track each unit.
Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
A project to develop software to play the Battletech CCG by Wizard of the Coast (now out of print) online or over a network with at least one other person. Project will be developed using Java and HSQL DB in order to keep it platform independent.
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MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
*Project on hold* Gather Ring is a remote RPG platform for table top games (like D&D tm and BattleTech tm). It will give the player a basic set of tools to play those game over a Lan or the Internet. Tools include a game map, map editor, dice generator
The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).