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This is a re-implementation of the old X-windows game Xtank. It will be written in Java, using Java2D. It is targeted to an accelerated platform, but won't require one. Java 1.5/5.0 is required.
This program automatically solves Nonogram riddles, also known as Japanese Puzzles.
It is Java-based and should therefor run on any platform that has a JRE (>= 1.5) installed.
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
jKaiUI is an open source, multi-platform, Java front-end for the Xbox, Gamecube, and PS2 tunneling network, XLink Kai. It will employ the latest Kai API such as arena/messenger mode, avatars, and will adapt to changes made to the engine by Team XLink.
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Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
A pure Java implementation of the classic board game "Twixt". For two players (or one schizophrenic player), either both local or across a network. Written for Java 1.4, it should run on any platform supporting that or later versions.
LANshock is a modular ColdFusion platform written in CFML and requires Adobe ColdFusion 7 or Railo 2.0. As there are many different modules, running a weblog is as easy as managing a lanparty with tournaments and much more.
A tool for storing data about your Pirates of the Spanish Main/Crimson Coast/Revolution collection, and eventually allow online play of these games. Written in pure Java and usable on any platform that can run the 1.5 JRE.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
Ba-Fo-Ma is a platform independent battle force manager for any collectable miniature war game. Ba-Fo-Ma will aid in the cataloging of owned miniatures and the creation of organisational lists for use in game battles.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
JConnect4 Tournament is a game based on the original Connect4 board-game. Written in Java, it's an independent platform development, faced to online/offline matches among two or more players, in a selectable tournament scheme.
Connect Four is a two-player board game in which the objective is to be the first to get four of one's own discs in a line. This game can be played over the network. It runs on Windows, Linux and other operating systems which support the Java 5 platform.
PC-Rower is a piece of software that allows the connection of a Concept II rowing machine to a PC to provide real-time and post workout analysis of performance. It is written using Java to ensure cross-platform compatibility.
TaroTux is a 4 players Tarot game developed in Java and aimed to provide a free and original penguin-like interface for any platform (in French & English). Current features : game against 3 AIs, multiplayer game, some help on Tarot playing.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
JOBS - Java Ogame Battle Simulator - a (offline) battle simulator for the web-based strategy game ogame; features: fast (that is: about 2x faster than speedsim), written in java 1.4 (that is: quite platform independent), swing GUI (an ugly one though)
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.