UGLi ML: The Undirected Graphical Library for Machine Learning. Easy, agile learning and inference from structured/relational data using Markov Networks and Conditional Random Fields.
Hans(HUJI's Autonomous Navigation System) is a mobile robot that will be able to navigate it's way in a known area.
The main developing platform is the player/stage .
The project blog : http://hansnavsystem.blogspot.com/
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A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
The mechSym toolkit is a set of classes that support
modelling classical mechanics systems with particular interset in robotic designs.
Classes simulate sensors, motors, mechanical linkages, and power.
visual time-elapsed simulations provided.
A Multimodal approach to control a Unmanned Aerial Vehicle
Welcome to Multimodal Unmanned Aerial Vehicle Controller (MMAR)
This project intends to develop a multimodal interface which gives a human operator capability of controlling a QuadRotor UAV efficiently and more easily. During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize...
This project is about developing a dog agility trial for the AIBO dog. AIBOs don't go over jumps very well like a biological dog can, but there are lots of obstacles in a typical dog agility trial that an AIBO robotic dog might be ok at.
The project aim is to create the 3D simulation of robot-arm which moves on three axis. It's based on real robot- dual arm that can solve Rubic Cube. It's gonna be implemented using openGL in Java Applet and will be awesome=)
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
EveAI processes the data assuming that it has already been read by a sensor.
Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.