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Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
Simple Vector Library is an object oriented class library for managing vector graphics. There Will be multiplatform and multilanguage in order to be used with a wide range of development enviroments/languages.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
This is the home base for all open-source development of thirdHalf.com. Right now there are two projects: jNetTool - Since 2001, a network utility program encompassing ftp-like mirror of files, proxy, and misc web-related needs, now at 99% completion; OSDRAW - drawing applet for jdk1.1
This project aims to create a Java applet able to display pictures and slideshows of pictures in your favorite web browser. As opposed to server-side solutions, applets can be viewed offline, can be burnt on CD and are generally more flexible than script-
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NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
MonkeyGraph is a java class that creates graphs from data. It can create Bar, Lines, 3D-Bar, Pie, and more. The class provides tons of personalizations of the graph including color and fonts.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
A nice looking java applet to draw an org-tree..
Staff units are presented as oval shapes at the sides and normal childs as boxes below.. all units are drawn with arrows for navigation, and nice shadow effects.
And yes you can navigate the tree structur
The jXUL project is an open source project to integrate the XUL language into the Java Platform. There are multiple ways in which this integration will take place. In fact, this project will expand as its members find new ways to integrate these two techn