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JColorGrid is a Java application for graphical 2D data exploration and rendering of colorgrids, a generalization of the popular heat-map representation. The software exists as a command-line application, a graphical viewer, and an API for development.
Lobo is an extensible all-Java web browser and RIA platform. It supports HTML 4, Javascript (AJAX) and CSS 2 plus direct JavaFX and Java (Swing/AWT) rendering. Cobra is the web browser's renderer API; also a Javascript-aware HTML parser.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Escher is a collection of libraries for X Window System written purely
in Java. It consists of an X11 protocol implementation (similar to
xlib for C/C++), and its extensions such as GLX, the OpenGL rendering
protocol.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
AJAF (A Java AJAX Framework) is a very light weight engine that assists developers in –
a) AJAX communication between browser and server and
b) HTML rendering to achieve partial page refreshes.
JS XmlGUI is library which allows to describe both - logic and appearance (rendering) - of Java applications GUI's in XML. It allows to reduce amount of GUI specific Java code to minimum and to keep GUI design readable even for not programmers.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
BeanView is a Java library for seamlessly rendering a JavaBean to a form and back. It includes a specification for the model and also implementation[s] for Swing and Echo 2.0.
SWCalendar provides SWT developers with a fully functional and robust calendar control for integration into their applications or plugins. The control is completely customizeable through the use of its rendering API.
A Java (and maybe .NET) library of objects that objectify SQL syntax and semantics, and render to various flavours of SQL. It allows one to programmatically construct SQL in Java. It's intended use is within other DB abstractions, as a rendering layer.
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
JVClifford is composed of Java/Java3D packages and executables jars that provide for Clifford element definition, Geometric Algebra operations and geometric scenes modelling and rendering using the n-dimensional geometric algebra affine model
JVisual3D is a GUI library, 3D geometry viewer and a mathematical visualization software written in pure java. It is comparable with the well known javaview project. This is under GPL. Create, manipulate and display easiely meshes, 3d shapes, surfaces,..
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.