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Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
Java Game being developed by Herzing College Organization of Programmers. We are still in design phase at this time. Language to be used is Java for cross-platform gaming.
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JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.
JavaBot is an all-purpose, platform-independent IRC-bot. It contains features like multi-server support, channel handling, user handling, various information-modules such as Google-search, different gaming-modules, and other services for channel visitors
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
Woodward is an open-source rpg game in the style of Ultima VII. Its intent is to re-introduce exploration and discovery to both gaming and game-programming.
An XML socket server meant for use with Flash applications requiring a persistent socket connection. The server is easily extended for use in a variety of application scenarios, from chat, to multi-player gaming, to real-time data feeds.
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The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
The current focus is on a Java implementation of the d20 open source gaming system to allow custmoisation of monsters for use in private campaigns. Later this will be reintergrated back into the core numbat classes.
To provide a set of Java class libr
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
PeaceCraft is a Real Time Stategy game that will attempt to adapt the Java Gaming Profile also known as the JSR-134. PeaceCraft is intended to be a "real" Java-based non-applet game that can be played across all platforms.
The Cog Engine Project is aimed at simplifying the creation of online video games. The goal is to create a flexible and powerful online gaming engine whose format is simple enough for use by individuals with no programming experience.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
The Collectible Card Game (CCG) Open Source Internet Gaming Network (COSIGN) allows for CCG development and game play through its open interface. Users may play existing games or develop new games in a friendly Java-based graphical user interface.
Open G2S is an open source implementation of the Gaming Standards Association Game To System (G2S) Protocol. Please visit the project homepage for more details.
This is a Java based cross-platform graphical roguelike. Roguelike is a classical gaming genre, in which a single adventurer explores a dungeon of many layers. Some examples are Nethack, ADOM and Angband.
A massive, collaborative effort to facilitate the shared gaming experience between a solid role-playing group using intuitive controls and full-featured tools, such as map generation, character generation, and more features as we think of them.