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This project is for particle accelerator start-to-end simulation. The project contains software infrastructure for setting up model run as service/client mode.
Swarm Chemistry simulates the dynamics of heterogeneous particle swarms and allows interactive design of particle recipes. Agents steer according to a set of simple kinetic rules based on its own kinetic parameters that may be different from others.
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JSwarn is a particle swarm optimization (PSO) package written in Java. Designed to require minimum effort to use (out of the box) while also highly modular.
An open source Java based library for target tracking algorithms as well as evaluation tools. Currently contains 11 different sequential filters, such as; Kalman, particle, H infinity, interacting multiple model (IMM), and others.
Meredys (MEsoscopic REaction DYnamics Simulator) is a particle based stochastic simulation software designed to model and simulate reaction-diffusion systems. (http://www.ebi.ac.uk/compneur-srv/meredys.html)
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This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
Java Open Particle system is a Java based particle system simulation library. Is has a GUI, done in SWING to build your own particle systems and save/load them. The file format is a simple zip file with a XML file inside. It has a Swing Editor too. The p
JGenAlg is a java toolbox for working with metaheuristic procedures (Genetic Algorithms, Island model, Particle Swarm, Ant Swarm). JGenAlg have a GUI, a Client/Server architecture, work with threads and can be use under distributed enviroments.
An attempt to design minimum cost broadband networks with the use of a modified version of the Particle Swarm Optimization method. A GIS subsystem is used for the visualization of data and results.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.