Showing 33 open source projects for "framebuffer"

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  • 1
    In the beginning it seems like playing civilization, in the end..... who knows?
    Downloads: 1 This Week
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  • 2
    Doom3 SDK Modification Developers share their C++ enhancements to the 1.3 SDK
    Downloads: 0 This Week
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  • 3
    RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
    Downloads: 0 This Week
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  • 4
    Ultima I-V RPGs redeveloped in Java. Initial goal is a faithful remake of the Ultima 1 re-release by Origin for the IBM PC that runs on any computer with a Java/SuperWaba VM and bitmapped graphics. Ultimately, it will run on most modernish platforms.
    Downloads: 0 This Week
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  • 5
    A small and easy to use framebuffer graphics library
    Downloads: 0 This Week
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  • 6
    An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
    Downloads: 0 This Week
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  • 7
    ALDE is designed as a graphical user environment for Linux desktops. It includes a windowing system that runs on top of the Linux Framebuffer Device. ALDE provides C++/Java application framework which is fully object-oriented and easily extensible.
    Downloads: 0 This Week
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  • 8

    LinuxFont

    Create and investigate PSF2 fonts

    This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts. The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.
    Downloads: 0 This Week
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