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CCGMachine is a generic collectible card game engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
ThudGame is Terry Pratchett's boardgame. ThudGame.com has exclusive license to host the game online, but anyone can use our code in any other project, without attribution: public domain code. Please help, by sharing your improvements!
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User configurable board game timer with customizable countdown settings, alarms, and graphing functions. Intended to run on a laptop while playing with your favorite board game.
seeetron-ssc is Javasourcecode for controlling the SEEtronics mini-SSC servo controller board (see: http://www.seetron.com/ssc.htm). The board itself does not come with Java support, so this project provides that third-party support.
The project is to make a site with a program to learn chess for children of 6-12 years old. The program wil run in an applet and linked to a MYSQL database. Hans Nuijen is the creator of the method how to learn the game playful.
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The end is nigh! A Role-Playing game that incorporates into a bulletin-board system written in PHP and Java. Advanced money and graphical systems incorporated in and out of the interactive experience make this a very fun and involving game.
A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
At present moment this project is aimed to be a small library, that checks validity of turn in chess game. Further plans include extenging it to multiuser/multiplatform chess gaming environment.
J2Minesweeper is minesweeper game can be played at portable media (cellphone, pda, etc) with J2ME suported and MIDP2.0 enabled, generate and build using Netbeans 5.0 + Netbeans Mobility 5.0
Grabble is an Anagrams-playing Java applet. In this fast-paced game,everyone plays at the same time to make words using tiles from a popular boardgame. It supports computer & unlimited human players in hotseat. One can customise the tileset,word list etc.
I am addicted to this simple game, BubbleBreaker. It is a J2ME game - means if your phone or handheld runs JAVA, try this simple game. There are lots of advanced features that would be added to this game in future.
JSpaceHulk is a Java implementation of Games Workshop 's Space Hulk, a tactical simulation minatures game. JSpaceHulk aims to implement a single player SpaceHulk game with an extensible AI.
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
CyberRails is an Empire Builder (Mayfair crayon train game) inspired game. Players build track, pick up and deliver resources based on contracts. Features include multi-player, extensible playing boards and images and fun, fun, fun!
This is a java version of the board game connect4. It functions as a swing application, a java applet, and there is a console application also. Network support is proposed for version 1.1+.