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Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
This project is an initiative to create "missing" games. These may be forgotten games from our past
or new features in already existing games. Do you miss a game or feature? Then join us!
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The project name already says it. :)
A game like good old Tetris.
(Hey! By the way: I will call it 'Twintris' for the rest of my life, like it was called on the Amiga. But most of you just know 'Tetris', so I've decided to be more popular.)
Lights Out was originally (at least to my knowledge) a handheld electronic puzzle game by Tiger Electronics. I decided to implement this game in Java/Swing and add lots of cool features that could not possibly be done in the handheld game including:
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Thirty-One is a fun little game, where the user plays against the computer in a race to the number 31 (thirty one). Each selects a number until the aggregate equals 31. To also be extended to player versus player. Also, will hopefully gain a GUI.
This is Java Tetris, just another Java Tetris. It's not yet complete, but it will use a (not so strict as previously expected) object-oriented design, and will be fully featured once it's ready.
Maybe it will become an Application, too.
A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
A couple of word games written in Java. Contains "solvers" for Spelldown and Word Racer (think Boggle) from games.yahoo.com and the ability to play a Word Racer type game.
Java Swing implementation of John E Dell\'s old game of narcotics commerce. Make large sums of money by buying and selling drugs over a chosen period of time.
This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various game AI and mobile agents techniques.
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
Randomly generated persistent MUD. Users interact with the world by solving random puzzles of increasing difficulty. Each user will alter the world around them in order to progress through the game.
You can import a picture and create a nonogram from it. Supports up to 99 x 99 size puzzles. Can load a puzzle from the saved format.
Designed to play with all the features you have ever wanted to be awesome at nonograms.