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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
haggies is an optimizing code generator. It can read in expressions in common notation and generate output for many programming languages including C/C++, Java, Fortran, Python and many others.
Awesomeguy started as a homebrew game for the NDS game system. I am trying to port it to some other platforms. To use this download you must have NDS homebrew software and hardware... and a DS. Android phone sources can be found on Google Code.
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IRC gateway for lide.cz chat.Written 100% pure in Java including "Lide API" (package jlidegw),which allows Java developers to make their own applications collaborating with lide.cz server.Some code parts are inspired by Python version of lidegw.
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
This project developed room scheduling software for the Ronald McDonald Houses in Portland and Bangor, ME. Its development site has moved to https://npfi.org/the-homeroom-project. The code base and documentation can be downloaded from that site.
A tower defense game with twist I made at spare leisure time, featuring a race called Galvani(ie. Frankensteins).. Special thanks to Kevin Glass's tutorial site Code and Coke, Tony Pa's tiled based games and http://www.jamendo.com/en/ for music.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
This project includes a set of tools and guidelines designed for rapid production of large-scale embedded systems projects. The tools enable quick generation of reusable, reconfigurable hardware, using a user-specified hardware description language.
Keep Tux Droid alive ! This is the purpose of this Tux Droid Community Edition. Here, you'll find the complete software codes, and the latest binary builds for Linux. Don't hesitate to contribute and help to keep Tux Droid alive.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
a contributory, location-aware media platform for us all
This is Roundware V1. For V2, please see GitHub repository: https://github.com/hburgund/roundware-server
Roundware is a client/server pair for creating participatory location-sensitive audio experiences. It was initially developed for the sound art installation ROUND, by Halsey Burgund, exhibited at the Aldrich Contemporary Art Museum.
Development for version 2 has been handled privately for a variety of reasons, but will be released soon! Please contact us if you need code sooner.
This project will be a Java Application for the Parallax Microntrollers, It will eventualy implement Code Snippets, and javadocs when completed. If you are experianced and interested in Java, please help this project.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
A cross compiler for writing lua code in Java. Useful for writing Addon's that use the popular scripting language Lua. Avoid the hassle of writing unorganized code in a language with very little IDE support. Use eclipse and many other java tools.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.