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Vibes don’t ship, Retool does
Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
ArgoLog is an Amateur Radio Logging Engine. What this means is that in its fundamental form, it is a QSO logging program written in Java. It can also be a Amateur Radio contesting program based on a set of scripts that the program will use.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
XMaiLer is yet another email client which is developed in Java and uses JavaMail as mail engine and xmlApplication framework to interact with users. It is designed as fully customizable and extensible via XML configuration files
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
This is a group project for a Software Engineering course at Villanova University. The name of our group is Legion of Doom. We are creating a software version of the hangman game for two players.
The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes. Relationships can be defined between different modules...
FATE accepts or finds data to transform and forwards the data to a destination. FATE can perform various kinds of transformations (XSLT, template engines) and supports multiple transport protocols (HTTP, local filesystem).
SpringCart is a Java e-commerce engine for developers, and end-users, to deploy an e-commerce web application straight out of the box. At present it uses Spring, Hibernate and Spring MVC. It uses both Google checkout and paypal for payment services.
This project is a Network Engine. My goal is to have a multi-platform/language network engine that allow people to easy make home made protocols for games or softwares. This engine must be optimized and ready and easy to use.