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ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
<b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br>
LOOKING FOR HELP!</b
QZARCH - Quick free-text search
The project aims to deliver a light-weight file-based free-text search engine for Javabased websites to adopt easily. The features include:
- Search for one or more keywords in the content of one or more files
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RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
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MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Javabased, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a javabasedengine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
BladeMaster 2 is text-based multi player arena combat simulation game. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.
The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
A role playing gameengine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
Contextual rule-basedtext normalization engine written in java, that can be used to implement stemming algorithms or phonetic normalizers. The project includes a french stemmer/phonetic normalizer, and a soundex implementation. Includes a Lucene Analyzer
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The BeeGram library is a portable open source search engine toolkit written in C. BeeGram provides a number of building blocks for the construction of powerful general-purpose text-based search tools.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
Java-tradewars Attack Terminal - A helper for the popular text game TradeWars 2002 written in Java. This program can be used as an applet on a board website or as a stand alone program.
Frosttie (FROnt-end SchemaTron Text Internet Engine) takes XHTML pages and processes them with various user-definable filters such a W3C's WAI, Section 508 (US) web usability compliance, ad removal, etc. It can be used with zKnowMan.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
judge - an OO mud (multi user dungeon) enginebased on a client/server architecture and written entirely in java. This d20 basedgameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.