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Interpreter and compiler for the Seed7 programming language.
Interpreter, compiler, libraries, documentation and examples for the Seed7 programming language. Seed7 is a general purpose programming language. It is a higher level language compared to Ada, C/C++ and Java. In Seed7 new statements and operators can be declared easily. Functions with type results and type parameters are more elegant than a template or generics concept. Object orientation is used where it brings advantages and not in places where other solutions are more obvious. Seed7...
Dynamically loaded extension libraries for GNU AWK
The gawkextlib project provides several extension libraries for gawk (GNU AWK), as well as libgawkextlib containing some APIs that are useful for building gawk extension libraries. These libraries enable gawk to process XML data, interact with a PostgreSQL database, use the GD graphicslibrary, and perform unlimited precision MPFR calculations.
These extensions work with GNU AWK version 4.1.1 or later. We have created a framework for packaging gawk extensions, and we welcome further contributions. Recent additions include haru, redis, and select for I/O multiplexing.
UJAC is a collection of Java components that may be useful for your project. It provides a powerful expression interpreter, a iText based document processing engine that generates PDF documents based on XML templates, a charting library and much more.
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CaLi2CoPi is a multiplatform PDF parser library programmed in PostScript. Works with several specialized switch in order to verify, add, extract or change any PDF content. Also supports online execution on web based user interface via Ghostscript.
A set of library for C++ and a programming language
This project is a library based around a script programming language.
This programming language allow high level manipulation of graphics (bitmap, sprites, sprite theatre, scrolling, API), sound (effects, music and sample) and of I/O (file, pipe, network)
This is a Lisp interpreter which will eventually be ANSI standard compliant.
It currently compiles for UNIX-clones and the PSP, it has no external dependencies, with the garbage collector and numeric library and all other components being home made, from scratch.
Working so far:
* Automatic precise garbage collector.
* Procedural macros.
* Computer algebra library
* A bunch of useful primitives.
* A fairly small, but useful standard library.
In the PSP build, the following additional features are available:
* Some primitives for graphics on the PSP.
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The PSP has no decent hot-swappable coding language, and it can't multi-task. ...
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
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This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
Gimp User Filter is a plugin for The Gimp (http://www.gimp.org/), originally written by Jens Restemeier back in 1997. This project is about maintaining the plugin, keeping it compatible with current versions of Gimp, and eventually extending its features
the Balls GraphicsLibrary aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
Pligame and Pliant+SDL are Pliant bindings for SDL. Pliant\'s dynamic compiler and trivial syntax combines the ease and flexiblity of interpreted languages with compiled execution. Together, you have a high level language for high performance games
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.