Showing 6 open source projects for "graphics library"

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  • 1
    A easy basic in order to make games in 2d style amos for linux and windows The basic it comprises a module runtime, ide examples and games.
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    Downloads: 2 This Week
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  • 2

    sealisp

    Lisp interpreter for the PSP + UNIX-clones.

    This is a Lisp interpreter which will eventually be ANSI standard compliant. It currently compiles for UNIX-clones and the PSP, it has no external dependencies, with the garbage collector and numeric library and all other components being home made, from scratch. Working so far: * Automatic precise garbage collector. * Procedural macros. * Computer algebra library * A bunch of useful primitives. * A fairly small, but useful standard library. In the PSP build, the following additional features are available: * Some primitives for graphics on the PSP. --- The PSP has no decent hot-swappable coding language, and it can't multi-task. ...
    Downloads: 0 This Week
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  • 3
    TNT Basic allows anyone, regardless of previous experience to make their own games for the Macintosh. Its amazingly easy to use development environment allows you to compose all your game's graphics, sounds, music and code with simplicity and ease.
    Downloads: 0 This Week
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  • 4
    Scripting Tcl interface to Qt multiplatform library
    Downloads: 0 This Week
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  • 5
    Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
    Downloads: 0 This Week
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  • 6
    OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL. The CVS code moved to https://github.com/fcbarros/openglide.
    5.0 out of 5 stars 1 Review
    Downloads: 7 This Week
    Last Update:
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