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...The container automatically handles dependencies, configuration, and updates, making it easier for system administrators and hobbyists to run dedicated Factorio servers. Users can configure server settings, maps, mods, and saved games through mounted volumes and environment variables within the container.
3D multiplayer realtime game with separately packaged 3D graphics
middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android -
OpenGL/GLES 2.0 or later required
ATTENTION: For more info and latest version, refer to https://github.com/estigma88/jdhtuq.
jDHTUQ is a peer-to-peer DHT system based in Chord algorithm, but built like API to generalize the implementation of peer-to-peer DHT systems. jDHTUQ have two fundamental services , put and get of resource.
Create your own distributed computer that can distributed javascript based applications to any computer with a web browser, headless browser or node.js installation.
For more information and updates please see our website - http://reorjs.com.
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Netkit is a network emulation environment that allows the user to set up complex scenarios on a single PC with little effort and at no cost. In itself, Netkit aims at integrating different other open source products to provide an easy-to-use interface.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
ciperf is used to calculate the -b and -l values for iperf in order to produce a chosen udp packet throughput (overhead = 51 bytes) in respect to some variables which may change the calculation of the parameters (e.g. computers, links, ...).
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Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
A cross-platform cellular automaton facility. Implements simulation and visualization of multi-dimensional cellural automatas locally or in distributed mode.
RealPeer is a Java framework for the simulation-based development of P2P systems. Utilising this framework a developer can build a P2P application that can be both: executed as a simulation model and as a real P2P application on a real network.
Web-based community portal-style system for managing and modeling Parecon ( http://www.parecon.org/ ) processes and institutions. Potential uses include simulation, education, demonstration and management of real Parecon shops.
The NEtwork Visualisation Environment is a framework for 3D-visualisation of and interaction with networks, especially communication networks as the internet in both real time and as a simulation tool. Based on JMX/Java3D.
Sage is a web-based stats system for your Folding@Home team. It is light, fast, and based on PHP and an assortment of SQL-based database management systems, so it is ideal for webservers.
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with