Showing 61 open source projects for "source code computer"

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  • 1
    ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
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  • 2
    ...For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash) Snapshot from source code are available at: https://github.com/astrapi69/jgeohash.git If you have suggestions or improvements of bugfixes please contribute back via github
    Downloads: 0 This Week
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  • 3
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
    Downloads: 0 This Week
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  • 4
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
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    Downloads: 5 This Week
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  • 5
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
    Downloads: 0 This Week
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  • 6

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
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  • 7
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 1 This Week
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  • 8
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
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  • 9

    L.I.D.I.A

    L.I.D.I.A is a chatterbot developed in Ruby implementing AIML

    Acording to Wikipedia chattetbot is: "a computer program designed to simulate an intelligent conversation with one or more human users via auditory or textual methods, primarily for engaging in small talk". Main objective of project L.I.D.I.A was to create fully operational chatterbot implementing AIML with working dataset. AIML interpreter, is developed in Ruby 1.8. Two datasets were developed. First called "Lidia" - your personal assistant, and second called "Mr. Grape F." which was...
    Downloads: 0 This Week
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  • 10

    Auto File Selection

    Detect all the "important" files from your computer.

    The main aim of this project is to design and develop a mechanism that can find all the “important” files inside a computer.
    Downloads: 0 This Week
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  • 11
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 0 This Week
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  • 12
    Socialscape is a tool for modeling artificial societies. Multiple agents move on a grid and interact with each other. Agents create value only by interacting with other agents, unlike “Sugarscape”, where agents get goods from the land.
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  • 13
    Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
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  • 14
    RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
    Downloads: 0 This Week
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  • 15
    ICT-Alive
    The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
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  • 16
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
    Downloads: 0 This Week
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  • 17
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
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  • 18
    Master's Thesis subject: "Knowledge repositories for effective and secure services executing in agent environment." Goal: Developing optimal method for storing knowledge in distributed agent applications. Java code + LaTeX documents.
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  • 19
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  • 20
    JNOMO is a Jean Plugin for providing more expresiveness in its rule language. This plugin allows for retracting or priorizing rules, removing facts as a rule consecuence or even asking for the "unspecified" information into Knowledge Base.
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  • 21
    Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
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  • 22
    GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
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  • 23
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
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  • 24
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
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  • 25
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
    Downloads: 0 This Week
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