Showing 45 open source projects for "c graphics libraries"

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  • 1
    Dead Deer 3.14.86.2026

    Dead Deer 3.14.86.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and...
    Downloads: 22 This Week
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  • 2
    EcoLab
    EcoLab is a C++ based Agent Based Modelling system, with emphasis on high performance computing for scaling to large simulations.
    Downloads: 0 This Week
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  • 3
    dorban

    dorban

    A demo for the Svarog AI library.

    This project is a demo based on a Svarog AI library, which can be downloaded from https://github.com/pawelbiernacki/svarog . It contains a player (Pregor) controlled by the user and an NPC (Dorban) controlled by the Svarog interpreter. The objective is to kill the vampire. Or at least to attack him with the optimal chances. The Svarog AI library contains a new optimization algorithm based on so called hidden variables. In order to achieve the objective Dorban will try to convince Pregor to...
    Downloads: 0 This Week
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  • 4
    An automatic knowledge inference engine. Given a set of statements it can derive actions and other statements from the the set of assumptions.
    Downloads: 0 This Week
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  • 5
    Simultra

    Simultra

    Multiagent simulator of road traffic in Qt/C++ and OpenStreetMap.

    Simultra is an open-source, hybrid road traffic simulator designed to handle large roadmaps in real-time. It combines microscopic and mesoscopic simulations into one multiagent hybrid simulator. The large-scale maps are modelled mesoscopically in real-time, and the complex traffic interactions benefit from detailed agent-based microscopic simulations. To resolve the concurrency issues within the maps representation and the meso-micro transitions, Simultra combines an event-based mesoscopic...
    Downloads: 0 This Week
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  • 6
    P3: The Portable Unix Programming System

    P3: The Portable Unix Programming System

    Multi-process homeostatic software agent library

    PUPS/P3 facilitates development of multi-process multi-host computations by providing tools to emulate colonies of homeostatic organisms. It permits persistent computation, homeostatic resource protection, and asychronous interprocess communication.
    Downloads: 1 This Week
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  • 7
    Spark - A generic physical simulator
    Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
    Downloads: 2 This Week
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  • 8
    nunn

    nunn

    This is an implementation of a machine learning library in C++17

    nunn is a collection of ML algorithms and related examples written in modern C++17.
    Downloads: 0 This Week
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  • 9
    Laputa is a research tool and a sandbox environment for simulating the attainment of knowledge in social networks, such as scientific departments, editorial boards, expert groups, and the general public. It was developed at the philosophy department at the university of Lund.
    Downloads: 0 This Week
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  • 10

    pedsim

    A microscopic pedestrian crowd simulation system and library

    PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is...
    Downloads: 2 This Week
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  • 11

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
    Downloads: 0 This Week
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  • 12

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced Debugging and Logging, Data Management and Integration, Integrated LLM for NPC Dialog, Cross-Platform Compatibility Dive into the world of game development with AlizaGameAPI. ...
    Downloads: 0 This Week
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  • 13
    We define a simulant or (a bioinformant) as a software agent which serves as an assistant for a scientist. Simulants/Bioinformants will help scientists to manage, process and analyze their data, based on knowledge specific to the context and the domai
    Downloads: 0 This Week
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  • 14
    Evoversum
    This project has been moved to https://bitbucket.org/pbazant/evoversum/src/master/ . Evoversum is a fast Darwinian evolution simulator. The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
    Downloads: 0 This Week
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  • 15
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 1 This Week
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  • 16
    The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
    Downloads: 3 This Week
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  • 17
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
    Downloads: 0 This Week
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  • 18
    oooark
    Project migrated: https://github.com/arktools This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe
    Downloads: 0 This Week
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  • 19
    Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
    Downloads: 0 This Week
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  • 20
    This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
    Downloads: 0 This Week
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  • 21
    sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
    Downloads: 0 This Week
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  • 22
    PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.
    Downloads: 0 This Week
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  • 23
    Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
    Downloads: 0 This Week
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  • 24
    This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
    Downloads: 0 This Week
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  • 25
    This project consists of neurodynamic simulation software, for large scale associative memories and self-organizing competetive nets. NVIDIA's CUDA library is used for acceleration. Written in C++ and meant for a Unix-like environment.
    Downloads: 0 This Week
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