HealthAgents is an open source web-based distributed decision support system (DSS)
which provides hospitals and organisations with a reliable tool to aid in the diagnosis of brain tumours and their prognosis aiming to avoid invasive surgical
procedures
This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
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The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
JAVA based tool for easy and realtime monitoring (RTM) of data streams or groups of data streams. This tool makes it easy to monitor inherent distributed or multi-threaded applications like e.g. agent systems, financial data, logistics, RFID Systems
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
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PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
An attempt to develop some algorithms to solve coalition formation problems and then to find a way to build an agent that is capable of deceiving (even) in cooperative scenarios
Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
Security is a subject of major concern in mobile agents. This project provides a security framework that allows the protection of mobile agents from third parties. A self-protected approach, where the agents themselves manage the process, is used.
Module linux kernel for upload chaosnet protocol into network layer. Server and client programm for share with lisp machine data space. Api interface for make program and service with chaosnet protocol.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
Blunder is an automated tool for analyzing chained exceptions in Java. It's usefull for classify, generate a customized error message and a list for possible solutions.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
PolyPlanet is an evolutionary playground inspired by Polyworld. It uses genetic algorithms to evolve the world and its inhabitants. Current inhabitants include PolyPlants, PolyTrees, and PolyDudes that have neural network brains which also evolve.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
Artifical Life simulator that employs techniques from evolutionary computing to design embodied neural networks. Essentially, simple organisms run around in a small 3-D world and compete and breed with one another. Please visit the Wiki for orientation.