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The Mars Simulation Project is an open source Java project to create a simulation of future human settlement on the planet Mars.
See https://github.com/mars-sim/mars-sim for the LATEST issues/wiki/code change
Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more.
If you use Flora-2 and like it, please acknowledge it in your project!
Jason is a fully-fledged interpreter for an extended version of AgentSpeak, a BDI agent-oriented logic programming language, and is implemented in Java. Using JADE a multi-agent system can be distributed over a network effortlessly.
This project was moved to https://jason-lang.github.io
The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
If you want to download the latest releases, please visit:...
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A collection of ACO algorithms for the data mining classification task
MYRA is a collection of Ant Colony Optimization (ACO) algorithms for the data mining classification task. It includes popular rule induction and decision tree induction algorithms. The algorithms are ready to be used from the command line or can be easily called from your own Java code. They are build using a modular architecture, so they can be easily extended to incorporate different procedures and/or use different parameter values.
This project is now hosted at: https://github.com/febo/myra
GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs.
MATSim is a framework for building multi-agent transport simulations.
MATSim has moved to GitHub: https://github.com/matsim-org/matsim
Source code and newer releases are now hosted at GitHub!
An easy-to-implement library that can assist Java developers in using the GeoHash algorithm in order to create geocodes based on custom latitude and longitude values.
With the help of jGeohash, software developers will be able to quickly and easily generate a geohash code using user-defined latitude and longitude values. By using the GeoHash algorithm, the space can be divided into multiple grid shapes.
This library is a basic implementation from the GeoHash algorithm written in the...
INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
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Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
Simulation of Ideation Games and Games concerning Ideation
This is the SIGGI program used for a diploma thesis in 2012. It can be used as a solid basis for research concerning Ideation Games (Idea Creation). If you have module requests or want to contribute please contact the author.
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Security is a subject of major concern in mobile agents. This project provides a security framework that allows the protection of mobile agents from third parties. A self-protected approach, where the agents themselves manage the process, is used.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
This project about providing run-time support for developing Decentralized Autonomic Computing systems (Eclipse Innovation Grand). Currently the project contains a automatic guided vehicle (AGV) simulator and an editor and visualisation as eclipse plugin
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software