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PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's source code, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
Open Source Semantic Web Search Engine Software: If two machines anywhere on the web can agree on the same definition of a digital service or digital good, then machine to machine transactions can use this lingua franca to transact on the users behalf.
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The aim of the project is to build multi-agent distributed system for modeling the Instant Payment Flow concept. The system allows to set-up business money-transfer transactions with continuous flow of money depending on goods flow
JIMO(Java-based Instant Messenger One), supports multiple protocols via services, including AIM, MSN, Yahoo, IRC. It is flexible through its plugin architecture, with an intelligent agent, Chatbot.
lejON, the LeJOS Odometric Navigator is a project which extends the LeJOS-API for LEGO Mindstorms bots. It adds a Java-API to LeJOS in order to control two-wheeled drives only by using motors and rotation sensors -- and nothing else.
Development of an Inteligent Agent Creation and Testing Framework (IACTF) for use in AI Inteligent Agents scenarios. Also development of a centralized server component for IA management.
ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
This project investigates emerging agent societies undergoing evolutionary, individual, and social learning. The project involves an agent modeling environment, monitoring mechanisms, simulation engine and a distributed p2p platform. All this in Java.
This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
Librarian is intelligent text classification system. That provide you with the access to your electronic document based on a hierarchical system of classifications.
Development processes simulation. Identifies problematic and overloaded points analyzing data flow between the involved processes in a development project.
Bots Poker Rooms is a Java server enabling poker games between bots. Users can commit their bots, follow their stats, and so on. The front-office is web-based and the back-office is a daemon which makes the bots play together.
NXTAI's main objective is to create a new generation of natural language processing program by using a unique neural networking model. To demonstrate the algorithm works, A chatbot will be developed as a classical example of how it can be used.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment