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Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
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Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
OlsenRoutes is a software environment with a powerful difference. It provides online users with a library of statistical tools and access to Olsen's database (1985 through today) of tick-by-tick foreign exchange trading prices.
The purpose of this project is to create a stable, robust expert adviser which is able to watch the currency markets and place trades automatically, using the technical indicators Fibonacci Pivots and Trend Histogram for entry and exit signals.
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EveAI processes the data assuming that it has already been read by a sensor.
Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.
OpenIA is a proyect whit the thinking machine research objetive. The prexistings human brain knoledges are a base to it.
OpenIA es un proyecto que busca conseguir una máquina pensante basandose en los conocimientos preexistentes sobre la mente humana
A software package for evolving neural networks on several e-puck robots (www.e-puck.org, www.glowbots.com). The intention is to let the e-pucks evolve communication in cooperation with human beings.
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
libSMAIL or (SMall A.I. Library) is a library containing various AI techniques. Its main use will be in games, but could be used anywhere AI is needed.
The Tourbot project aims to create an open-source platform for tour-guide robots. The project contains the core algorithms, communication infrastructure, and multimedia playback needed for a successful tour-guide robot.
In this project we develop algorithms that can solve a cooperative problem between four agent types, and their goal is to repair a surface time-efficiently, and a multi-agent simulator application to parametrize, animate, and test the solution.
Prologia is a pluginned program who plugins are AIs of ants who will fight togethers. This project permit to create AIs without creating interfaces, prologia provide it.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment